Six years of gaming content in 286 posts.
Thanks to the followers.
Long live to GAME ANALYTICZ!

Check the first post by clicking here.
#GoGamers
Thanks to the followers.
Long live to GAME ANALYTICZ!

Check the first post by clicking here.
#GoGamers


| Essential elements in the game design/production process | Yes (√) | No (X) |
| The concept and main idea are defined | ||
| I can tell the game idea in 20 seconds | ||
| The game has a narrative | ||
| In case of a narrative, it has a well-defined beginning and ending | ||
| The game is focused in pure mechanics, there’s no need of a narrative | ||
| The mechanic(s) is (are) well defined | ||
| I already constructed a simple pre-prototype (digital or analogical) | ||
| I already tested the game with imaginary players simulating a real match | ||
| I already made one first complete prototype (analogical or digital) that can be played by beta-testers | ||
| I already coordinated at least ten beta-test sessions with different players, using the first complete prototype | ||
| I applied modifications in the game after the beta-test sessions | ||
| I already created a more complete prototype that has most parts of the game’s final version | ||
| I made contact with other professionals (artists, programmers etc.) to finalize the game | ||
| I have a strategy to launch my game and disclose it in social networks, sites and other channels | ||
| I have a partner to distribute/sell the game | ||
| I’m satisfied with the final product | ||
| The game is ready to be launched |


“When we feel with other individuals or characters we not only use our imagination in order to undertake a shift in our cognitive perspective and imaginatively to experience the world from their point of view but we also use our imagination to adopt the assumed emotional state of the target individual. That means, when moviegoers or readers* feel empathy with a character, they perceive the events in the story from the spatio-temporal position of that character and at the same time experience emotions that match those of the target character in terms of quality, albeit maybe not in terms of quantity” (TRIEBEL, 2014, p.5).






“The toughest puzzles are the ones that force the most self-experimentation. They are the ones that challenge us most deeply on many levels – mental stamina, mental agility, creativity, perseverance, physical endurance, and emotional self-abnegation”.
Source: Source: Juul, 2005, p.44. 
