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Showing posts with label mario. Show all posts
Showing posts with label mario. Show all posts

How Super Mario Mastered Level Design

This video from Extra Credits is an awesome game design class using the level 1-1 from Super Mario Bros as an example. We can learn many important features with this classic game. It's a simple level but full of good references to think about game design.

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Super Mario Land 2: 6 Golden Coins (GB)

Super Mario Land 2 title screen
Developer:Nintendo|Release Date:1992 (JP)|Systems:Game Boy

Today on Super Adventures I'm playing the final game of my Mario Marathon Month, finishing off the first decade (or so) of Mario's big platformer games. So if you were hoping to see Hotel Mario or Mario is Missing show up then I'm afraid your princess is in another castle, so to speak.

Super Mario Land 2: 6 Golden Coins is also the final game in the Mario Land series before the villain hijacked it and turned it into the Wario Land series (like how Yoshi stole the Super Mario Bros. series and turned it into Yoshi's Island after the fourth game). Don't feel bad for Mario though, he had things like Super Mario Kart, Super Mario RPG and Super Mario 64 to keep him busy through the mid-nineties (when he wasn't playing Go Fish in Mario's Game Gallery.)

Most of the other Mario games I've played so far I've been very familiar with, but this one's a big question mark (block) for me. I've only seen about 10 seconds of gameplay and I don't even know how others rate it, so I get to go in entirely blind for once! As usual I'll give it an hour or two, share my first impressions, maybe a few second impressions, then find something about it to nitpick afterwards.
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Super Mario World (SNES)

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
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