Pages

.

Showing posts with label 2003. Show all posts
Showing posts with label 2003. Show all posts

Unreal II: The Awakening (PC)

Developer:Legend Entertainment|Release Date:2003|Systems:Windows, Xbox

Today on Super Adventures I thought I'd do something wild and play a video game for once. Unreal II: The Awakening to be specific, a first person shooter from the Xbox era, when PC games often came on multiple CDs stacked up on the same spindle to maximise the chances of one of them getting scratched. That's what my copy's like anyway, so I hope it still works.

Actually I'm not sure it ever really worked properly for me, as all I can remember about the game is that I stopped playing it early on when it crashed to desktop a couple of times. But I get the feeling I probably could've gotten further in it if I'd wanted to, and now that I'm writing about it I'll endeavour to be more persistent (whether I like the game or not).

The original Unreal was co-developed by Epic and Digital Extremes, but they were busy with the Unreal Tournament side of the franchise, so Unreal II: Unnecessary Subtitle was developed by the folks who made the Return to Na Pali expansion pack instead, Legend Entertainment. This was Legend's last ever game before being shut down by their owners, but they'd been around a while and were mostly known for making adventure games. So there's a non-zero chance that the writing might be better than the first person shooting here. I'm not getting my hopes too high for either though to be honest.

(Clicking the pictures will make them bigger, but not much bigger.)
Read on »
reade more... Résuméabuiyad

Tales of Symphonia (PC)

Developer:Namco Tales Studio|Release Date:2003 (Jp)|Systems:GameCube, PS2, PS3, Windows

This week on Super Adventures I'm looking at this title screen wondering what 'Custom' does. Is that the 'Options' option maybe? Now I'm wondering if that other Tales game I played a while back did this as well; is it a Tales tradition, or are they rebelling against standard video game terminology for the sake of being weird?

I've only really played one of these games before, Tales of Destiny II on the PlayStation, so I went back and checked and it turns out that it has 'Customize' in place of 'options', so I see what they've done here. It also turns out that I played that six years ago now, so that explains why I've forgotten everything about how Tales games play. All I remember is that the trees looked very nice and by the look of this title screen that definitely is a Tales tradition.

Here's a fact that'll shock absolutely no one: Tales of Symphonia here is the 5th game in the long running Tales series, and yet it's the first to have been released in Europe! I'm surprised to learn that they've already reached game number 16 since then though. It's kind of hard to keep track of where they're up to as they don't usually put numbers on the games, and when they do you can't trust 'em. If you're curious, Tales of Destiny II is the 3rd game... and Tales of Destiny 2 is the 4th.

(Clicking pics will make them big.)
Read on »
reade more... Résuméabuiyad

Tom Clancy's Splinter Cell (GBA)

Splinter Cell title screen game boy advance
Developer:Gameloft Srl|Release Date:2003|Systems:Game Boy Advance, N-Gage

This week on Super Adventures I'm finally taking a look at a Splinter Cell game! Just not the one you want.

GBA Splinter Cell came out around five months after the Xbox original and I don't see a subtitle on it so I'm presuming it follows the same plot. But have they turned it into an isometric action game or a platformer? It's a mystery.

I don't dislike sneaking around in games but I do hate it when failing stealth leads to absolute disaster, so even though I've played a lot of the Splinter Cells I didn't play them very long. All I remember about them now is nice looking shadows and a man on the radio yelling at me for ruining everything. But I played them long enough to know that the generic funky spy music coming out of this GBA game right now isn't normal. Tom Clancy games are supposed to be about serious people on serious business! Not that I'm complaining, it's nice that it's cheered up a bit since its console days.

Alright I'll give it a couple of levels, sharing my thoughts as I go, and once I've played enough to satisfy my curiosity I'll finish off with a block of words that looks very similar to a review.
Read on »
reade more... Résuméabuiyad

Freelancer (PC)

Freelancer logo
Developer:Digital Anvil|Release Date:2003|Systems:PC

This week on Super Adventures I'm having a go of PC Elite 'em up Freelancer. I've been meaning to write about this on my site for years but other games kept taking its place in the queue and it eventually got shoved to the back burner. But I played this game to completion back when it was new and I'm hyped to finally get around to jumping back into the Sirius Sector for some simulated space combat.

The game's by Digital Anvil, founded by Wing Commander developer Chris Roberts, who's probably better known these days as the man space sim fans keep throwing money at in the hopes he'll someday give them Star Citizen. Microsoft bought Digital Anvil in 2000, a few months after buying Bungie, but Freelancer escaped Halo's fate of becoming Xbox exclusive. Instead it remained PC exclusive, which still kind of sucks for console owners. If the Dreamcast could handle Starlancer, I bet the newer consoles could've managed the sequel.

Like Star Citizen, Freelancer promised a lot of ambitious features, like a dynamic galaxy with fluctuating stock prices, supporting thousands of players at once! And then the final game had a static galaxy supporting 128 players. It supports exactly 1 player these days, as the official servers were shut down 5 years after release, but I'm sure fans are still running galaxies of their own. It's all irrelevant to me though as I'm only going to be checking out the single player.

(Click the screenshots to gaze upon them in their full 1280x960 majesty).
Read on »
reade more... Résuméabuiyad

Star Wars: Jedi Knight - Jedi Academy (PC)

Star Wars Jedi Academy menu screen
Developer:Raven|Release Date:2003|Systems:Windows, Xbox, Mac

This week on Super Adventures I'm talking about Star Wars! I saw everyone else doing it and I felt left out. If you're reading this in five years time, then I'm talking about everyone going crazy over the release of 'The Force Awakens' last week. I know it's weird to think back to 2015, when people were enthusiastic about Star Wars movies again and the series hadn't been utterly driven into the ground by a succession of annual sequels, but that's where I'm at right now.

But I'm not talking about a film, I'd need some kind of Super Adventures in Sci-Fi website for that... no I'm talking about Star Wars™: Jedi Knight™ - Jedi Academy™! I'd make a joke about it being Star Wars: Dark Forces 4: Jedi Knight 3: Jedi Outcast 2 - Jedi Academy, but for once they've resisted sticking a number in there and making things more confusing than they have to be.

Jedi Academy is the last game in this prestigious sci-fi shooter series, but to be honest it's always felt more like a stand alone expansion pack to me, like Mysteries of the Sith was to Jedi Knight. Honestly I doubt I'll be able to say much about I didn't already say in my Jedi Outcast article a few months back, but it's Christmas so I thought I'd treat myself!

WARNING: CONTAINS NO SPOILERS FOR THE FORCE AWAKENS.
Read on »
reade more... Résuméabuiyad

Disgaea: Hour of Darkness (PS2) - Part 1

Disgaea title screen
Developer:Nippon Ichi|Release Date:2004 (EU)|Systems:PS2, PSP, DS

Today on Super Adventures I’m taking a look at Nippon Ichi's infamous tactical RPG Disgaea: Hour of Darkness... and I've got no idea why they called it that. I mean I get the 'Disgaea' bit (dis + gaea = bad Earth, more or less), but Hour of Darkness? More like Month of Darkness looking at howlongtobeat.com, for a completionist run anyway.

The Disgaea games have gotten a reputation for being a bit... grindy, to the point where people have their favourite grinding stages and advanced grinding strategies to maximise their grind. I'd hope that's not the only way to play this though, so for the sake of science I WILL NOT BE REPLAYING STAGES FOR EXTRA XP. For the first couple bosses anyway, assuming I can even get that far.

I should admit up front that I'm not the biggest fan of tactical RPG type games, mostly because they usually beat me up and kick sand in my face. I've enjoyed games with turn-based tactical combat like XCOM and Wasteland 2, but I find tactical RPGs like Final Fantasy Tactics tend to be punishingly difficult. In fact I don’t even like the term 'tactical RPG', as the role-playing elements tend to be limited to 'your units' stats go up'.

On the other hand I should also admit that I've played Disgaea before and there's a good chance I'll remember how most of it works! So I might be a bit better informed than usual. Be prepared for words.

There'll be spoilers up to episode 2 I expect. I won't be ruining the ending(s) or anything. Except the fact that it has multiple endings, I just gave that away.
Read on »
reade more... Résuméabuiyad

Disgaea: Hour of Darkness (PS2) - Part 2

This is the second part of my Disgaea article. If you're looking for the first part it's over here: Part one.

It feels wrong to leave all this space under the picture empty, so I'll throw in some I'll throw in some pointless Disgaea trivia for you as a bonus: the game's so small that in Europe and Japan it comes on a dark blue CD instead of the typical PS2 DVD. The US version on the other hand comes on a regular boring DVD and uses the extra space to include both the English and Japanese voices.
Read on »
reade more... Résuméabuiyad