Today we have an excellent image to understand the complexes video games ecosystems and the multifaceted relationship between players and games (FULLERTON; SWAIN; HOFFMAN, 2008, p.52). We can bring some interesting examples to our discussion: single player vs. game (Super Contra); multiple individual players vs. game (Teenage Mutant Ninja Turtles Arcade); player vs. player (Mortal Kombat - versus mode); unilateral competition (Evolve - one monster vs. four hunters); multilateral competition (multiplayer games like Quake); cooperative play (Pandemic board game); team competition (Soccer).
Reference:
FULLERTON, Tracy; SWAIN, Christopher; HOFFMAN, Steven. Game design workshop: a playcentric approach to creating innovative games. Burlington: Morgan Kaufmann Publishers, 2008.
Reference:
FULLERTON, Tracy; SWAIN, Christopher; HOFFMAN, Steven. Game design workshop: a playcentric approach to creating innovative games. Burlington: Morgan Kaufmann Publishers, 2008.
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