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Showing posts with label wins the prize. Show all posts
Showing posts with label wins the prize. Show all posts

Fallout 4 (PC)

Fallout 4 title screen logo
Developer:Bethesda|Release Date:2015|Systems:Win, PS4, Xbox One

This week month on Super Adventures I'm spoiling the first couple of hours of Fallout 4!

You might be wondering why I'm writing about a complicated modern RPG again when I should know better by now. There's already a hundred reviews, streams and YouTube videos out there about it, so it seems a bit redundant. I have a good reason though: I already played all the others (aside from Fallout Shelter and Brotherhood of Steel) and it seemed wrong to leave it out.

Plus it means I get to mention the drama going on in late 2013 when there were competing teaser sites like thesurvivor2299.com and thepropheteer.com all appearing to be revealing the game's existence, and people were trying to figure out which of them was legit and which were fake (they were all fake).

Thankfully the game actually was being developed in secret, because that's typically what you do when your last game was a huge hit (unless you're Valve). Though it seems weird to me that after all this time this was only Bethesda's second attempt at a Fallout RPG. Obsidian were the ones that made Fallout: New Vegas and I'm curious to see if Bethesda decided to take anything from it. Or take anything away from their last game.

I'll be playing it without any mods, by the way, because I'm not really keen on tweaking my game. I feel like opening the box like that lets some of the magic escape (plus I'd be too tempted to give myself an infinite ammo rocket launcher and fly around on a fire-breathing unicorn or something). Also this means I get to ignore the Creation Club entirely and all of the bullshit that goes along with that!

(Click the screenshots if you want to make them very slightly bigger.)

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Doom (PC)

doom 2016 logo
Developer:id Software|Release Date:2016|Systems:Windows, Xbox One, PS4

This week on Super Adventures I'm spending an hour or so playing last year's Doom! I know it's a new game and there's already a million reviews out there to read, but I played the other three so it seemed cruel to leave this one out.

Plus this gives me a chance to go on a rant about them pulling a 'Tomb Raider' with the title, meaning that we have to call the first game 'the original Doom' from now on to avoid confusion. This problem generally wears off over time for movies (no one can even remember that they remade RoboCop or Total Recall) but the trouble with games is that the reboots are often good and you have to acknowledge they exist.

There was actually a Doom 4 in development, which was to take place during the demonic invasion of Earth, but it was cancelled on account of it being soulless, heavily scripted and more like the Call of Duty games than Doom. That was in development from 2007 to 2011, then this game sprang from its ashes in 2016. So henceforth it shall be known as Doom 2016.

I'm very familiar with the earlier Doom games, but all I've seen of this one so far is the demo. I've been deliberately avoiding reading too much about it just in case it had an actual plot to spoil. Hey if Wolfenstein: The New Order of all sequels can have an emotional thought-provoking story then there's hope for every game series!

(Click the pictures to view screenshots at a slightly less pitiful 1280x720 resolution).
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Day of the Tentacle: Remastered (PC)

Day of the Tentacle Remastered Title Screen
Remastered - Developer:Double Fine|Release Date:2016|Systems:Win, Linux, OS X, PS4, PS Vita, iOS
Original Game - Developer:LucasArts|Release Date:1993|Systems:MS-DOS & Mac OS

This week on Super Adventures I'm having a quick look at LucasArts' 1993 point and click masterpiece Day of the Tentacle! Though I'm actually playing the 2016 HD remaster by Double Fine, partly because it's the only version you can digitally download, but mostly because I want to.

I played Tim Schafer's latest adventure game the other day, Broken Age, and now I'm going back 20 years to his very first game as project lead! Well, co-project lead, with Dave Grossman. I wish I could say this is all to tie-in with the release of Full Throttle: Remastered today, but honestly I had no idea that'd come out until five minutes ago. The timing's pure serendipity.

Day of the Tentacle is the third of a trilogy of sequels released during the early 90s, back when LucasArts were the gods of adventure games. After a game inspired by a pirate novel and a theme park ride and another inspired by 30s movie serials, this time they went back to 50s sci-fi horror movies with a sequel to 1987's Maniac Mansion. Though you'd have to really squint to spot the name on the box and it's not written at all on the title screen. I'm not sure I even realised that this was a sequel back when I first played it. Well, until I found the original game hidden inside it in its entirety anyway. Hey I wonder if they remastered that Easter egg too.

(Click the screenshots to view them in a slightly more impressive 1280x692 resolution. Which incidentally is the aspect ratio of the original game, minus the box with verbs in it).
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Batman: Arkham Origins (PC)

Developer:WB Games Montréal|Release Date:2013|Systems:Win, PS3, Xbox 360, Wii U

This week on Super Adventures, a game about punching people at Christmas!

It's been ages since I've played a Batman game, in fact I think the last one on the site was probably Return of the Joker for the NES, back in April 2015. Though it still seems too soon to play Batman: Arkham Origins, because of how similar it is to the other two. In my Batman: Arkham City article I joked that I'd be able to copy/paste parts of my Arkham Asylum post and save myself some work, and here that's doubly true! But it's a Christmas game and I feel like playing it again, so I am.

I love these beautiful tableaux of frozen Batviolence behind the menu by the way. Batman's so gritty in this one with his tactical Bat-armour and his permanent bad mood, that I keep expecting the camera to pan across blood and displaced teeth flying through the air.

This used to be the black sheep of the franchise, due to it not being developed by Rocksteady, and the bugs, and the fact that they prioritised releasing paid DLC instead of fixing them all, but I think Arkham Knight's claimed that position now (at least on PC). There's still a bit of an issue with the multiplayer, seeing as it was switched off forever earlier this month, but I didn't even know it had multiplayer, so that shows how much I care about that.

(Click on the images to view my original full size screenshots. DX11 mode, all settings on full... resolution at 1280x720).
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Stardew Valley (PC)

Stardew Valley title screen
Developer:ConcernedApe|Release Date:2016|Systems:Windows, Mac, Linux

This week on Super Adventures, my Star Trek 50th Anniversary Celebration drags on to day four with a game that's only one word away from being called Star Trek Valley. This was actually a surprise gift from a friend who was aware I was planning a 'Star Trek' week so there may be other secret connections to the venerable sci-fi franchise... but I doubt it.

I've never played Stardew Valley before, or read a review, or watched a Let's Play, but I do know a couple of things about it: first, it's very similar to the Harvest Moon games, which bored the crap out of me last time I tried one, and second, it's the first 2016 game on my site! I'm visiting the present day for the first time in a long while, though you wouldn't know it from its SNES-era pixelwork.

But unlike your typical SNES game this was put together by just one guy: a bloke called ConcernedApe (aka. Eric Barone) who did the programming, writing, art, music... basically everything. So hopefully the things he's good at make up for the things he's not. Unless he's good at everything, in which case I already hate him.

(Click the images to view them at their original resolution! They won't look much different though to be honest.)
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Undertale (PC)

Super Adventures is five years old today! Not a huge surprise considering that the site gets a year older at the end of every January, but worth noting I think. Also worth noting is that I've retired the tired worn out rubbish boring old 2015 logo and replaced with it a shiny new 2016 model. Less fire, more curves and pointy bits.

Last year I decided to celebrate by playing a classic Zelda game and a whole lot of Marios, and I've been struggling to think of how I could possibly follow them up. Then I saw that the GameFAQs community had come together to agree on a new Best Game Ever and I realised I had the perfect game to kick off Super Adventures in Gaming - Year Six:

Undertale title screen logo
Developer:Toby Fox|Release Date:2015|Systems:Windows, Mac

This week on Super Adventures I'm having a quick look at the notorious Undertale! I've heard that it's an RPG, probably, but I'm not actually sure.

One thing I do know about the game (aside from the fact it's a contender for the 'Lowest Resolution Title Screen on Super Adventures' award), is that it's another one of those Kickstarter success stories. It didn't quite make as much as Wasteland 2 or even Giana Sisters: Twisted Dreams, but bringing in $51,124 wasn't bad at all considering the goal was $5000. You can bet it's made a lot more than that in the five months since release.

Everyone says to go into the game blind, so I made a special effort to keep myself utterly unspoiled on it. I've heard the terms 'pacifist route', 'genocide route' and 'skeleton date' being thrown around, but I'm fuzzy on the details. So I'm not just pretending to be clueless for this, I really am clueless.

But I can't show the game without showing the game, so I'm sorry if I end up spoiling all the potential jokes and surprises that may (or may not) be at the start. I'm only planning to play the first hour or so though, basically what's covered by the demo I expect, so I with any luck I won't be giving the game away.

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Mass Effect 3 (PC) - Part 1

Developer:BioWare|Release Date:2012|Systems:Windows, Xbox 360, PS3, Wii U

This week on Super Adventures, I'm celebrating N7 day by replaying the first couple of missions in Mass Effect 3 and briefly... oh fuck it, I'm going to go and beat the whole game again. No sense in half-assing it after I finished the first two to get here.

Plus I remember there being a bit of controversy about how the game wraps up the (first) Mass Effect trilogy, so I'm going to go through the ending in excruciating detail and share my own thoughts on how it plays out, and whether people were freaking out about nothing. You're not going to get a 47 page let's play out of me, I haven't entirely lost my mind, but this shall be an epic four part article!

PART ONE is what you're reading now, where I'll talk about first couple of hours and show how the game plays. It'll likely spoil the last two games along with the start of this one but not much else.

PART TWO is where I'll talk about the game overall and give my thoughts about it. Likely to be more spoilery. I'll review the game at the end and give you a box to leave non-spoilery comments underneath.

PART THREE is going to reveal my SHOCKING opinions about the unloved original ending of the trilogy, as I go through the final act in the aforementioned excruciating detail. This will have all of the spoilers, maximum spoilers.

PART FOUR is going to quickly go over the changes made for the Extended Cut and whether altering the story was a good idea. It'll also have maximum spoilers, plus a second comments box for you to chat about the ending specifically. If you want.

I'm going to be playing the Windows version so some of my issues will be PC specific (like not being able to click on anything without disabling the Origin overlay first). Also I'm using a fix to enable ambient occlusion on my Nvidia card, following this guide I found on the BioWare forums, so my visuals will look slightly sweeter than the default. Or maybe slightly glitchy and screwed up, it could go either way!

(Click the screenshots to expand them to their original resolution.)
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Mass Effect 3 (PC) - Part 2

Welcome to part two of my epic four part review thing!

In part one I played through the prologue up to getting my ship back.
In part two I'll be going through a typical mission and talking about how the game progresses. I'll put my conclusion here along with the comment box.
In part three I'll be going one step further into madness and analysing that ending to figure out why people were so bothered by it.
In part four I'll be talking about the new ending, and whether BioWare did the right thing by retconning their art. Yes I realise that no one's going to still be reading by this point, but I'm putting a second comment box there anyway.

There'll likely be massive spoilers for the first two games, and I'll be talking about how some major storylines wrap up near the end. See, this is what happens when I actually finish a game for once, I feel like talking about all of it and end up ruining the whole story for people. You should be safe to skip to the conclusion though.
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Mass Effect 3 (PC) - Part 3: The Original Ending

THIS IS PART 3, YOU CAN FIND PART 1 HERE.

I've already talked about Mass Effect 3's gameplay, but now that it's three years later and emotions have calmed down I'm going to revisit the controversial conclusions to the Mass Effect Trilogy and finally answer the question "Is there actually anything left to say about this bloody ending that hasn't been said a thousand times before?"

And the answer is "nope".

Sorry, there just isn't. The game was so thoroughly torn apart back in 2012 that there's absolutely nothing new I can bring to the table.

Though I remember that reviewers at the time didn't really take issue with the game's ending, which is kind of bizarre considering how many of the fans did. My theory is that they were thrown off by the fact that you needed to play multiplayer to boost your War Assets for the best ending, and assumed that they must have gotten a crap outcome. Everyone else playing after release was able to check YouTube afterwards to learn that all endings are the crap outcome.

I don't usually like to call what I write for this site 'reviews' even though they can get a bit conclusiony down at the bottom, because most of the time I haven't finished the games I'm talking about and for some games that really matters. When a game's a story driven as this, that last 1% of plot can make all the difference, just ask a 'Lost' or 'Battlestar Galactica' fan.

So for once I actually am going to be finishing something. Twice over in fact; first with the original ending and then a second time with the reworked Extended Cut DLC installed. And I will have opinions to share.

*** WARNING: MAXIMUM SPOILERS ***
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Mass Effect 3 (PC) - Part 4: Extended Cut

THIS IS PART 4, YOU CAN FIND PART 1 HERE.

Around four months after release, Mass Effect 3 received an alternate ending DLC, with a price of absolutely nothing. The Extended Cut replaces the original ending, but not by default; it needs to be downloaded and installed separately. Unless you’ve got the Wii U version that is, then you’re stuck with the new content.

I actually think it’s great that the original ending’s still there for people to experience first hand, as we should be preserving content like this. Plus developers shouldn’t be able to edit our copies of a game to change the story without permission anyway!

Is it a good thing that BioWare ‘caved’ to their fans at all though? Does it set the medium back as an art form when customers can demand changes when a story doesn’t match their expectations? And does it actually fix anything?

*** WARNING: ULTIMATE SPOILERS ***
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Mass Effect 2 (PC) - Part 1

Developer:BioWare|Release Date:2010|Systems:Windows, Xbox 360, PS3

Today on Super Adventures, I'll be going through the entirety of Mass Effect 2 in an epic 70 part Let's Play! Actually no I've got a better idea, I'll show off the start of it, skip through to the bits I have something to say about, then wrap it up in let's say... 2 parts. That'll mean much less writing for me, much less reading for you, and everyone's happy! Plus the last thing I want to do is spoil the whole game for people who haven't played it.

That said, this will have SPOILERS ALL OVER THE PLACE, including the identity of all recruitable characters, the outcome of Mass Effect 1, the events leading up to the ending of Mass Effect 2 and what's waiting for players at the end. But I'll put another warning before the really massive spoilers at the end so you can safely skip right past them.

If you find my spoiler warnings to be inadequate in any way, then please scream at me in the comments later so I can be depressed and guilty about ruining the game for you fix them.

(Click screenshots to open up a higher resolution version.)
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Mass Effect 2 (PC) - Part 2

This is the second and final part of my Mass Effect 2 article. You can go to part one by clicking the text that says 'part one' here: Part one.

WARNING: CONTAINS HUGE ENDING SPOILERS AT THE END.
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Disgaea: Hour of Darkness (PS2) - Part 1

Disgaea title screen
Developer:Nippon Ichi|Release Date:2004 (EU)|Systems:PS2, PSP, DS

Today on Super Adventures I’m taking a look at Nippon Ichi's infamous tactical RPG Disgaea: Hour of Darkness... and I've got no idea why they called it that. I mean I get the 'Disgaea' bit (dis + gaea = bad Earth, more or less), but Hour of Darkness? More like Month of Darkness looking at howlongtobeat.com, for a completionist run anyway.

The Disgaea games have gotten a reputation for being a bit... grindy, to the point where people have their favourite grinding stages and advanced grinding strategies to maximise their grind. I'd hope that's not the only way to play this though, so for the sake of science I WILL NOT BE REPLAYING STAGES FOR EXTRA XP. For the first couple bosses anyway, assuming I can even get that far.

I should admit up front that I'm not the biggest fan of tactical RPG type games, mostly because they usually beat me up and kick sand in my face. I've enjoyed games with turn-based tactical combat like XCOM and Wasteland 2, but I find tactical RPGs like Final Fantasy Tactics tend to be punishingly difficult. In fact I don’t even like the term 'tactical RPG', as the role-playing elements tend to be limited to 'your units' stats go up'.

On the other hand I should also admit that I've played Disgaea before and there's a good chance I'll remember how most of it works! So I might be a bit better informed than usual. Be prepared for words.

There'll be spoilers up to episode 2 I expect. I won't be ruining the ending(s) or anything. Except the fact that it has multiple endings, I just gave that away.
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Disgaea: Hour of Darkness (PS2) - Part 2

This is the second part of my Disgaea article. If you're looking for the first part it's over here: Part one.

It feels wrong to leave all this space under the picture empty, so I'll throw in some I'll throw in some pointless Disgaea trivia for you as a bonus: the game's so small that in Europe and Japan it comes on a dark blue CD instead of the typical PS2 DVD. The US version on the other hand comes on a regular boring DVD and uses the extra space to include both the English and Japanese voices.
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The Chronicles of Riddick: Escape from Butcher Bay (PC) - Part 1

Chronicles of Riddick Escape from Butcher Bay title
Developer:Starbreeze|Release Date:2004|Systems:Xbox, Windows

Today on Super Adventures I'll be taking a brief look at the first few hours of sci-fi movie spin-off The Chronicles of Riddick: Escape from Butcher Bay - Developer's Cut. I've played through the game before and I remember liking it well enough back then, but then I remember liking a lot of things and my fuzzy memories don't always match up to the truth.

The game was originally released for the Xbox (and later PC) back in 2004, but it received one of those HD makeover type of things three years later to port it across to the shiny new Xbox 360 and PlayStation 3. They enhanced the visuals, tweaked the AI, added multiplayer, included a sequel campaign, and called it Assault on Dark Athena. But I'm not playing that one.

The Dark Athena version may have the big advantage of having way more content and actually being sold online, but it seems to be built on the Xbox original, skipping the PC port's improvements like quicksaves and developer's commentary. Which is a bit of a deal breaker for me as I happen to like quicksaves and developer's commentary!

The original version does have one problem though and that's that it flat out refuses to start up on my PC. Well, it didn't until PC Gaming Wiki saved me yet again. It turns out that Nvidia owners can fix the game by "downloading Nvidia Inspector and setting the Extension Limit to 0x00001B58". This also reactivates Shader Mode 2.0++, so I can pretend I've got a GeForce 6800 Ultra in my case and push the graphics to max.

(Click the screenshots to view them at their original 1280x720 resolution.)
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The Chronicles of Riddick: Escape from Butcher Bay (PC) - Part 2

The chronicle of my epic prison break concludes!

Click this link to return to Riddick's cell: Part one.
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Resident Evil 5 (PC) - Part 1

Resident Evil 5 title
Developer:Capcom|Release Date:2009|Systems:Windows, Xbox 360, PlayStation 3

The PC version of Resident Evil 5 doesn't use the hated Games for Windows Live any more! Well okay it does if you want it to, but a few months ago it also made the transition to Steamworks. So to celebrate, today on Super Adventures I'm going to give the game a few hours and write down some of the things that come into my head while I'm playing.

I might have mentioned once or twice in my Resident Evil 2 article last week that I'm not a huge fan of classic survival horror games, and I may have mentioned a few reasons for it too. I think the core of it though is that I've got no interest in being scared, and when you strip out the tension there's little left to enjoy in the mediocre combat, awkward camera angles, and endless backtracking.

Resident Evil 5 on the other hand has very little to do with survival horror, so we've always gotten on pretty well... I think. It's been half a decade since I played the game though so it could be that my memory lying to me again. I can't even remember if the sinister announcer is going to say "Resident Evil... 5" when I press start. Though he better had.

(Click screenshots for a significantly higher resolution image, though still nothing to brag about.)
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Resident Evil 5 (PC) - Part 2

Welcome to the epic finale of my two part Resident Evil 5 article. Usually I'll play a game for an hour or so before I turn it off; long enough to start forming an opinion without going crazy on spoilers. But this time I'll be jumping through all 10 hours of gameplay because there's no way I'm leaving out the boulder punch scene. It's truly a defining moment in video game history, as it's the moment Capcom defined Chris Redfield as being the Incredible Hulk.

Click this link if you want to return to where this all began: Part 1.
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James Bond 007: Blood Stone (PC)

Blood Stone logo
Developer:Bizarre Creations|Release Date:2010|Systems:Xbox 360, PS3, PC

Today on Super Adventures, I'll be playing some Blood Stone 007, or perhaps James Bond 007: Blood Stone if you want to believe the manual.

This came out in 2010, so chronologically it slots right in the middle of the four year gap between the movies 'Quantum of Solace' and 'Skyfall' caused by MGM's bankruptcy issues. In fact Skyfall spent so long in production that this may have actually started out as a movie tie-in, so lucky escape there perhaps. Sure GoldenEye 007 is the exception that proves that movie licences don't have to be terrible, but it's also exceptional in that it stayed in development until two years after the film came out. It wasn't as rushed as they usually are.

It's been years since did my 'Every Old James Bond Game' marathon, but I remember that when I got past Goldeneye and moved onto the EA era, I started seeing the same few developer logos show up over and over: EA Redwood Shores (AKA Visceral), Black Ops Entertainment and Eurocom. But EA passed the licence to Activision in 2006, Black Ops vanished that same year, and Eurocom were busy making three other games (and got shut down two years later), so this has a whole new logo at the start. Blood Stone is the first Bond game created by Wiz 'n' Liz, Project Gotham Racing and Blur developer Bizarre Creations, and also the last as they went and closed down four months later as well! I guess that's why there hasn't been any Bond games since 2012, as every developer the franchise touches ends up dying.

Activision only put out one more Bond game before getting bored with the licence, which incidentally is probably why we haven't been able to find Blood Stone on Steam since 2013. Fortunately I was able to find it on eBay, so I won't have to draw sketches of the game from memory. Oh right, should probably mention that I played this before a few years back, so I'll be slightly less ignorant than usual and will be able to mention stuff from later in the game. Like how it plays the Bond theme about 700 times in a row on the end credits.

(Click images to view them in a slightly higher resolution.)
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Wolfenstein: The New Order (PC)

Wolfenstein: The New Order logo
Developer:MachineGames|Release Date:2014|Systems:PC, PS3, PS4, Xbox 360, Xbox One

Today’s game on Super Adventures is recent first person shooter Wolfenstein: The New Order, which is the something like the seventh game in the series, and the fifth single player first person shooter. Who even knew there were so many of the things?

That's not even counting the original pair of Castle Wolfenstein stealth games by Muse software that inspired the id Software franchise. Not that The New Order was made by id, nope they haven’t developed a Wolfenstein game themselves since 1992’s Spear of Destiny. This is actually the debut release by MachineGames, formed in 2009 by seven key members of Escape from Butcher Bay developer Starbreeze. I try to come into games with an open mind, without studying reviews and bringing too many expectations, but I have to be honest with you here: I'm expecting to love the shit out of this one. A sequel to Return to Castle Wolfenstein by the people who made an actual good game out of Chronicles of Riddick? Fuck yeah, sign me up for that.

I'll be playing the PC version due to the system's convenient mouse and keyboard full of potential screenshot keys (and because it's the one I own), but it should work out well because I believe that all formats got pretty much the same game here. As usual I plan to stick with the game long enough to reach the regular gameplay and get a decent impression of how it plays, so be aware that I'll likely end up spoiling huge chunks of the first hour or so. No seriously, I get the impression that this actually has some kind of worthwhile plot to it.

(Click screenshots to view them slightly bigger, but not by much. Let's not go crazy here.)
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