I’m a very methodical person. I like to organize everything in my everyday life and in my work. In this post, I want to share a small checklist I’ve created for my gaming projects. It’s a synthesis of the main points to remember in a game’s creative process and production. Check the fields and plan your work!
You can use it, copy it, add elements to it and share it. Just remember to give credits to @vincevader. Enjoy it!
#GoGamers
You can use it, copy it, add elements to it and share it. Just remember to give credits to @vincevader. Enjoy it!
Essential elements in the game design/production process | Yes (√) | No (X) |
The concept and main idea are defined | ||
I can tell the game idea in 20 seconds | ||
The game has a narrative | ||
In case of a narrative, it has a well-defined beginning and ending | ||
The game is focused in pure mechanics, there’s no need of a narrative | ||
The mechanic(s) is (are) well defined | ||
I already constructed a simple pre-prototype (digital or analogical) | ||
I already tested the game with imaginary players simulating a real match | ||
I already made one first complete prototype (analogical or digital) that can be played by beta-testers | ||
I already coordinated at least ten beta-test sessions with different players, using the first complete prototype | ||
I applied modifications in the game after the beta-test sessions | ||
I already created a more complete prototype that has most parts of the game’s final version | ||
I made contact with other professionals (artists, programmers etc.) to finalize the game | ||
I have a strategy to launch my game and disclose it in social networks, sites and other channels | ||
I have a partner to distribute/sell the game | ||
I’m satisfied with the final product | ||
The game is ready to be launched |
#GoGamers
No comments:
Post a Comment