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Showing posts with label shameless advertising. Show all posts
Showing posts with label shameless advertising. Show all posts

Zool 2 (Amiga)

Developer:The Warp Factory|Release Date:1994 (A500 1993)|Systems:Amiga, DOS, CD32, Jaguar

Today Super Adventures has been struck by extreme serendipity. I've been playing Amiga games this month to celebrate the Amiga 500's 30th anniversary, but today is also the Amiga 1200's 25th anniversary! Also, and I didn't even realise this until someone else pointed it out to me the other day, this is my 1200th post on the site.

Seems like this is the perfect time for me to go back and replay one of the very first A1200 games I ever owned: Zool 2: AGA Version. I found it packed inside the same box as the machine itself, as it was one of the three games included in the 'Computer Combat' bundle. Shame I couldn't find the bloody code wheel that came with it ever again, after I took it out and left it somewhere. I had to play Brian the Lion instead, which kind of took some of the shine off my brand new computer.

Well that, and the fact that the A1200 turned out to only be a slight upgrade from the A500, with games that were typically the same except with obnoxious backgrounds added. It wasn't exactly the leap from NES to SNES. But I'm writing this to celebrate my beloved computer, the first I ever owned, not point out its numerous flaws, so I should get to pointing out Zool 2's flaws already.

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James Pond 3: Operation Starfish (SNES)

James Pond 3 Operation Starfish title screen snes
Developer:Vectordean & Millennium Interactive|Release Date:1993|Systems:Mega Drive, SNES, Amiga, CD32, Game Gear

Today's the 25th anniversary of the Super Nintendo Entertainment System! Except it isn't, because the Super Nintendo came out in North America on August 23rd 1991 and the Super Famicom was released in Japan a year earlier on November 21st 1990. But in the UK we got the system in April 1992, so I'm playing a SNES game to celebrate.

This week on Super Adventures I'm taking a quick look at James Pond³: Operation Starfish! Because what better game is there to celebrate the Super Nintendo than a port of a Mega Drive game that's a sequel to a series strongly associated with the Amiga? There is sense behind my selection though: it's one of the few PAL exclusive titles for the SNES.

James Pond 3 is the third of the James Pond games, obviously. Except it isn't, because The Aquatic Games came out before it, which had the aquatic agent competing in various sports. It is the third game developed by creator Chris Sorrell though, and the last, as crappy iPhone game James Pond in the Deathly Shallows was allegedly crafted by a finite number of evil monkeys.

Alright I'm going to play it for a few hours without reading the manual, quit when it gets difficult, and then write a review at the end like my brief experience with the game makes me an expert. Same deal as usual.
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Robotrek (SNES)

Robotrek title screen
Developer:Quintet/ANCIENT|Release Date:1994|Systems:Super Nintendo

Today on Super Adventures I'm still celebrating Star Trek's 50th anniversary by playing games with some tiny tiny link to the franchise. In this case it's just one word and I think you know which.

Well, half a word to be precise. There's just enough of a gap in the middle of that logo for doubt but I assure you that it's called Robotrek, and it's another JRPG! So this is going to take me a little longer to write about than Ice Trek a few days back, but I'm willing to make this sacrifice for you. In fact the game was requested a while back, but I never write down the dates so I don't know when. I've narrowed it down to some time between last week and 2011 though.

Of course the only way to fairly judge an RPG is to play it all the way through, learn how combat evolves and see if the story progresses through to a satisfying ending. So it's lucky for me I don't fairly judge games, because I've got other things to do this week! But I'll give it until the end of the first proper boss at least, to get a good idea about how it plays and show it off.

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The Secret of Monkey Island (MS-DOS)

The Secret of Monkey Island title screen VGA PC
Developer:Lucasfilm|Release Date:1990 (1992 CD)|Systems:DOS, Amiga, Atari ST, FM Towns, Mac, Sega CD

Today on Super Adventures... I'm sitting here listening to the Monkey Island theme. It's one of the all time greatest video game themes in my opinion and the internet agrees with me on this one. Here now that I've hyped it up, have a YouTube link: Secret of Monkey Island CD - Opening Themes.

By the way, it's The Secret of Monkey Island's 25th birthday this month! Or maybe next month, even creator Ron Gilbert says he doesn't know for sure on his blog. Either way it definitely came out in late 1990, just at the point where Lucasfilm Games was being renamed to LucasArts (it has both logos on the box). I actually only found out today which makes this the second time my site's benefited from anniversary serendipity this year, after I accidentally celebrated the Amiga's 30th birthday a few months back. Fate's not often on my side but it does seem to like my website at least.

The Secret of Monkey Island is about as famous as adventure games get, designed by famous developers Ron Gilbert, Tim Schafer and Dave Grossman, who also gave the world the famous Day of the Tentacle along with the also famous Monkey Island 2. It's so famous in fact that there's nothing I can tell you about it you don't already know, and nothing about it I don't already know, so me showing it off right now is utterly pointless on every level! But stick around anyway, it'll be nostalgic. Plus I made GIFs!
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Michael Jordan: Chaos in the Windy City (SNES)

Michael Jordan Chaos in the Windy City title screen
Developer:EA|Release Date:1995 (EU)|Systems:Super Nintendo

Today on Super Adventures, I've found you something from the first half of the 90s and I didn't even need to glance at the copyright year to know that.

Michael Jordan: Chaos in the Windy City has been on my list forever and I've no idea why it's taken me this long to get around to it. I mean look at that title screen; even if the game's bad it'll be good. I'm not sure you're even technically allowed to bring two elementally charged balls onto the court, but I wouldn't want be the one to tell him that.

I haven't looked too deep into how the game was reviewed so for all I know this is actually a well regarded piece of quality entertainment. But I have discovered that it was the first game designed by artist Amy Hennig, who ended up in the role after the first designer quit. She then transformed into 'head writer and creative director Amy Hennig', and went on to develop the Soul Reaver and Uncharted games. Still no sign of Chaos in the Windy City 2 though.
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