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Showing posts with label cartoon cutscenes. Show all posts
Showing posts with label cartoon cutscenes. Show all posts

Broken Sword: The Smoking Mirror - Remastered (PC)

Broken Sword The Smoking Mirror Remastered logo
Developer:Revolution|Release Date:1997|Systems:Win, OS X, iOS, Android

Looking back over the games I've played for my site over the last seven years, I've noticed a pattern forming: I've played a horror game for Halloween on every odd-numbered year, while even-numbered years have gotten games like Snake's Revenge and Saints Row IV at the end of October instead. Seems to me that I've got a bit of a tradition forming here... but I despise pointless traditions, so this year on Super Adventures I'm breaking the pattern by playing Broken Sword: The Smoking Mirror - Remastered! I don't think I'll be seeing any ghosts or zombies in this one.

I'm torn here, because I really want to call it Broken Sword II, but there's clearly no 'II' in that logo up there. There was in the original game's logo, but they've taken it away for the Remastered version, because I guess knowing what order things go in only confuses modern audiences. Personally, I'm more confused by the subtitle. Is it referring to a mirror that's recently been used as a murder weapon? A mirror people that go out to when they fancy a quick smoke?

Wait, I forgot to mention that I'm playing the game on Halloween because it was released on October 31st, 1997, the same day as Curse of Monkey Island and the Blade Runner adventure game, so all three are twenty years old today! Well okay, technically this is only seven years old because I'm playing the Remastered version on Steam. I would've played my original CD version but I've lost it. I’ve checked shelves, I've checked boxes, I’ve checked other boxes buried underneath boxes, and it seems like the bloody game’s just vanished.

Funny thing is, when I bought the game the discs were already damaged and some of the video files wouldn’t copy when I installed it. Fortunately, when ScummVM came out there was a compatibility problem with the video codec so Revolution put revised cutscene files up for free and I could finally play this game I'd owned for years! I actually still have that install on my hard drive ready to go, but I lost half the files in a hard drive failure and now ScummVM won’t even recognise it.

It’s like fate doesn’t want me to play this game, and it doesn't care how much physical storage media it has to break to keep me from it.

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reade more... Résuméabuiyad

Tales of Symphonia (PC)

Developer:Namco Tales Studio|Release Date:2003 (Jp)|Systems:GameCube, PS2, PS3, Windows

This week on Super Adventures I'm looking at this title screen wondering what 'Custom' does. Is that the 'Options' option maybe? Now I'm wondering if that other Tales game I played a while back did this as well; is it a Tales tradition, or are they rebelling against standard video game terminology for the sake of being weird?

I've only really played one of these games before, Tales of Destiny II on the PlayStation, so I went back and checked and it turns out that it has 'Customize' in place of 'options', so I see what they've done here. It also turns out that I played that six years ago now, so that explains why I've forgotten everything about how Tales games play. All I remember is that the trees looked very nice and by the look of this title screen that definitely is a Tales tradition.

Here's a fact that'll shock absolutely no one: Tales of Symphonia here is the 5th game in the long running Tales series, and yet it's the first to have been released in Europe! I'm surprised to learn that they've already reached game number 16 since then though. It's kind of hard to keep track of where they're up to as they don't usually put numbers on the games, and when they do you can't trust 'em. If you're curious, Tales of Destiny II is the 3rd game... and Tales of Destiny 2 is the 4th.

(Clicking pics will make them big.)
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reade more... Résuméabuiyad

Broken Sword: The Shadow of the Templars (PC)

Broken Sword title screen
Developer:Revolution|Release Date:1996|Systems:Windows, Mac, GBA, PSX

This week on Super Adventures I'm playing Broken Sword: The Shadow of the Templars. Not to be confused with Shadow of the Beast, Shadow of the Colossus, Shadows of the Empire, Shadow of Memories/Destiny or the Christian Slater/John Travolta movie 'Broken Arrow'. Wow, I haven't seen that film in forever, I should give it a rewatch some time.

In America the game was originally given a different subtitle: Circle of Blood. I guess shadows and Templars just didn't seem as marketable back then in those pre DaVinci Code/Assassin's Creed days. In 2009 it got another subtitle: Director's Cut, as the game was remade with extra content for PCs, phones and the Nintendo systems of the time.

This is Revolution Software's third adventure game, after Lure of the Temptress and Beneath a Steel Sky, but I've also written about In Cold Blood as I'm getting to them all out of order. Plus it's the second graphic adventure I've played this year about the Knights Templar, as I took a look at Indiana Jones and the Last Crusade back in January. There, I think I've just broke the record for the amount of games I've mentioned in an intro! I'll say Monkey Island as well just to make sure, seeing as it's inevitably going to get brought up at some point anyway.

Alright, I'm going to give Broken Sword an hour or two and take lots of screenshots, while writing up what I've been doing and what I thought about it. Same deal as ever.

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reade more... Résuméabuiyad