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Showing posts with label based on a movie. Show all posts
Showing posts with label based on a movie. Show all posts

Demolition Man (Mega Drive/SNES)

Demolition Man title screen genesis mega drive
Developer:Alexandria|Release Date:1995|Systems:Mega Drive/Genesis, Mega CD, SNES

This week on Super Adventures I'm taking a quick look at another movie tie-in! I hope it's better than that Stargate platformer I played a while ago. Though it will be a platformer, there's no doubt of that.

Demolition Man is a apparently one of just three games developed by Alexandria before they vanished in late 1995, with the others being Sylvester and Tweety in Cagey Capers... and Izzy's Quest for the Olympic Rings, which I wrote about way back in the days when I didn't write much. In fact I kind of sucked and so did that game.

Speaking of 1995, that's also the year that the game was released, which is pretty late for a 16-bit console game, especially one that's based on a 1993 movie. They weren't exactly striking when the iron was hot there. In fact if it'd come out any later then the dystopian future levels would actually be set in the past.

By the way I'm playing the Mega Drive/SNES Demolition Man not the 3DO game, which is one of those variety pack licensed film tie-ins that keep switching genre and are invariably terrible. Though it does have the genuine movie soundtrack and includes FMV clips of Sylvester Stallone, Wesley Snipes and Jesse Ventura filmed exclusively for the game! The Mega Drive and SNES versions, on the other hand, don't. But what they do have is a title that literally explodes onto the screen letter by letter in little bursts of flame before a synthy guitar riff plays, and that's cool too.
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The Rocketeer (SNES)

The Rocketeer SNES title screen
Developer:NovaLogic|Release Date:1992|Systems:SNES, DOS

This week on Super Adventures I'm playing a licensed tie-in SNES game! Because I've got more curiosity than sense.

The Rocketeer is based on the 1991 comic book action movie... probably. He has the same logo, the suit looks right and it's got 'Disney' written on it so I'm assuming there's a connection. But I haven't really seen the movie, so I don't know the characters and I've only got the vaguest idea about the plot. I'm coming into this with a good amount of ignorance.

Though one thing I do know is that the SNES version is actually a port of a DOS game and those are the only two systems this particular Rocketeer game came out for. Sega owners missed out this time, though I doubt they were missing much. But hey I'll give it a fair chance to win me over, it might surprise me.

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Stargate (SNES/Mega Drive)

Stargate SNES title screen
Developer:Probe/Tantalus|Release Date:1995|Systems:SNES, Mega Drive/Genesis

This week on Super Adventures I'm still celebrating Star Trek's 50th anniversary by playing games that have some vague connection to the series. This one's got 'Star' in the title, it's set on another planet, and it's based on a long running movie/TV franchise, so it's ticking lots of boxes. In fact the 'Stargate' TV spin-offs were often the closest you can get to proper 'Star Trek' without getting sued by both CBS and Paramount.

But Stargate the game is an adaptation of the original 1994 movie that kicked the franchise off, released a year after the film for Super Nintendo and Genesis/Mega Drive consoles. That's the SNES title screen you're looking at up there, with its narrow resolution and extra colours, but I'll be getting around to the the Sega version as well eventually.

'Stargate' isn't a particularly great film, but it cheats by having an iconic theme by Bond composer David Arnold powerful enough to make scenes of extras walking across a desert outside of Yuma, Arizona feel like the most epic sci-fi adventure since 'Return of the Jedi'... which used the place for Tatooine now that I think about it. Anyway, if there's one thing that absolutely works about that movie it's the music, so of course the game drops it entirely, replacing it with a title theme that sounds like it's been borrowed from an Amiga game. It's not all that bad though really, here have a YouTube link if you're curious.

There'll be movie SPOILERS below this point, so stop reading here unless you've seen it or don't care.
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Indiana Jones and the Last Crusade (MS-DOS)

Indiana Jones and the Last Crusade DOS title screen
Developer:Lucasfilm Games|Release Date:1989|Systems:Amiga, Atari ST, CDTV, DOS, FM Towns, Macintosh, Windows

This week on Super Adventures, I'm having a quick look at another one of those Lucasfilm/LucasArts adventures. It wasn't really part of my masterplan to play a pair of Sam & Max games in July then follow them up with a pair of Monkey Islands in September, but seeing as that happened I might as well finish the trilogy with a duology of Indiana Joneses. Uh, bit of a spoiler for the next game there, sorry.

The difference this time though is that I've never played this and I've got no idea what it's like. I don't even know if it's considered to be any good. But one thing I do know is that its full title is Indiana Jones and the Last Crusade: The Graphic Adventure, as Lucasfilm also developed a multi-platform Last Crusade platformer in the same year called The Action Game and they didn't want gamers to get them confused. That's good responsible labelling, I applaud them.

Weirdly another developer called Software Creations went and made a third Last Crusade game a couple of years later, exclusive to the NES. Which means the console got two entirely different Last Crusade action games. Later Indiana Jones' Greatest Adventures and LEGO Indiana Jones: The Original Adventures would revisit the movie as well. Not a whole lot of Kingdom of the Crystal Skull games out there though, you'll be shocked to learn.
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Super Back to the Future, Part II (SNES)

Super Back to the Future Part 2 title screen
Developer:Daft|Release Date:1993|Systems:Super Nintendo

This week on Super Adventures, I've got a 'Back to the Future' game loaded up and it's playing the actual theme from the movie! It's funny how few of them do that.

It's Back to the Future Day today! We've finally reached Wednesday October 21th 2015, the day that Doc Brown and Marty McFly visit in the second movie, and that makes this the perfect time for me to take a look at Super Back to the Future, Part II for the SNES. Other good dates would’ve been November 12th 1955 and October 27th 1985, but I’ve already missed them, so I'm basically on my last chance here.

Weirdly there was never a Super Back to the Future or Super Back to the Future, Part III, despite the fact that SBTTF,PII came out long after the movie trilogy concluded in 1990. There were plenty of other 'Back to the Future' games released for other systems, but this is all the Super Nintendo ever got, and it got it 3 years late. Sorry I mean the Super Famicom, as the game was only ever released in Japan (presumably because it's not very good).

Oh right, I should put a warning here that the game's based on the film, so I'll be spoiling part of the movie's storyline along with the game's. Assuming that the game even has a storyline.
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The Chronicles of Riddick: Escape from Butcher Bay (PC) - Part 1

Chronicles of Riddick Escape from Butcher Bay title
Developer:Starbreeze|Release Date:2004|Systems:Xbox, Windows

Today on Super Adventures I'll be taking a brief look at the first few hours of sci-fi movie spin-off The Chronicles of Riddick: Escape from Butcher Bay - Developer's Cut. I've played through the game before and I remember liking it well enough back then, but then I remember liking a lot of things and my fuzzy memories don't always match up to the truth.

The game was originally released for the Xbox (and later PC) back in 2004, but it received one of those HD makeover type of things three years later to port it across to the shiny new Xbox 360 and PlayStation 3. They enhanced the visuals, tweaked the AI, added multiplayer, included a sequel campaign, and called it Assault on Dark Athena. But I'm not playing that one.

The Dark Athena version may have the big advantage of having way more content and actually being sold online, but it seems to be built on the Xbox original, skipping the PC port's improvements like quicksaves and developer's commentary. Which is a bit of a deal breaker for me as I happen to like quicksaves and developer's commentary!

The original version does have one problem though and that's that it flat out refuses to start up on my PC. Well, it didn't until PC Gaming Wiki saved me yet again. It turns out that Nvidia owners can fix the game by "downloading Nvidia Inspector and setting the Extension Limit to 0x00001B58". This also reactivates Shader Mode 2.0++, so I can pretend I've got a GeForce 6800 Ultra in my case and push the graphics to max.

(Click the screenshots to view them at their original 1280x720 resolution.)
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The Chronicles of Riddick: Escape from Butcher Bay (PC) - Part 2

The chronicle of my epic prison break concludes!

Click this link to return to Riddick's cell: Part one.
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Aliens: Colonial Marines (PC) - Part 2

Click the highlighted text to return to the horror of part one.
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Aliens: Colonial Marines (PC) - Part 1

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
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