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Showing posts with label Indie. Show all posts
Showing posts with label Indie. Show all posts

Teaser trailer: MIND ALONE

In a partnership with SIOUX Studios from São Paulo I'll launch my new mobile game soon (end of October probably)! MIND ALONE is a text-based ludic interface. It is an experimental puzzle game that uses different functions from smartphones to create an immersive suspense/terror narrative. It is a “scape the room” game, but the room is your own mind. Each memory is a puzzle. The aim is to solve the puzzles, recover your memory, reach the surface and wake up from this mysterious nightmare.

Check the teaser trailer:



Wait for news here!

#GoGamers
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Horizon Chase – a Brazilian game

As a Brazilian game designer, I like to discuss and bring some Brazilian gaming examples to this blog. Today, I want to talk about Horizon Chase, one very cool game that is a tribute to classic arcade racers.

Created by Aquiris Games Studio and launched in 2015, the game won many prizes and it’s a master class on how to use mobile media to give players a good experience. Check the trailer and gameplay below:



Some important game features to highlight:

1) Horizon Chase is a causal game and its gameplay is created in a simple and intuitive way;
2) Graphics are completely adjusted to the gameplay – the roads, cars and landscapes work together in a very intuitive mechanics;
3) Freeware model for gaming distribution (the studio created this product to win prizes and acquire “symbolic currency”);
4) Horizon Chase dialogues with new and old gamers with its retro mechanics, with a cool, modern layout.

The Brazilian gaming market is coming up with great ideas every year and mobile platforms are a good possibility for many companies. We don’t have a triple A industry here, but there are other options to show the work to the world.

Click here to access the site and download it for free on Apple and Android platforms.

#GoGamers 
#GoBrazilianDevs
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E3 2014

Last week, I visited the famous Electronic Entertainment Expo (E3) in Los Angeles. The fair is well known as one of the biggest videogame events in the world, and every year the trends and launchings of such market are presented in this mega fair.



The experience of two days fully immersed in new games, videogames, game accessories, gaming conferences, and gamers was too complex to synthetize in a small post, so I decided to create a list of highlights of the fair, divided by subject:

1) Games, games and more games: this year great games were announced in the event, like Little Big Planet 3, The Order 1886, Alien: isolation, Evolve, Super Smash Bros WiiU, the new Halo and Batman: Arkham Knight, only to name a few blockbusters. The experimental games also gained terrain and titles like Entwined, Abzû (I felt mesmerized by this one, check the trailer below) and No Man’s Sky had good space at E3.



2) Sony’s press conference: I watched the exclusive presentation about the future of the PlayStation platform. The company said that, for 2014/2015, the focus would be on more free content and in exploring the videogame as an entertainment central. Sony intends to launch each TV of the brand with PlayStation Network embedded in its interface, so it will be possible to play some of the games without a PS console. Another great revelation from Sony is the PlayStation TV, a U$ 99,00 device with access to exclusive content (animations, movies, documentaries etc.) created exclusively for PS network, the first production will be an animation of the comic book POWERS (created by Brain Bendis). You can watch the full conference in the video below:


3) Nintendo: the brand bets on classic characters but showed nothing relevant to the public.

4) Microsoft: the Halo franchising was the great highlight of Microsoft’s stand. The Xbox One with new Kinect interactions generated good experiences for the public. Microsoft bets on a perfect balance between the casual and the hardcore player.

5) Accessories: loads of equipment were displayed at the fair, like joysticks, screens and special chairs, but the true highlight was the VR devices like Oculus and the Virtuix Omni (check the video).



6) Final thoughts and some pics: staying in touch with the experience of E3 is something unique. The fair is a place to see how the next year will be in the gaming market, to anticipate the future and make good networking. I came back to Brazil full of ideas (and souvenirs from the stands) and I want to work hard to put some projects in practice as soon as possible (a new book among them). And check some images from this great event.



Go gamers!

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Indie Prototyping

Jonathan Blow (Braid's creator) giving a talk about prototyping at the Independent Games Summit (part of the Independent Games Festival) in 2007. An excellent presentation on game design with many good insights. Essential content for those who are creating independent games.

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