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Showing posts with label 2012. Show all posts
Showing posts with label 2012. Show all posts

Mass Effect 3 (PC) - Part 1

Developer:BioWare|Release Date:2012|Systems:Windows, Xbox 360, PS3, Wii U

This week on Super Adventures, I'm celebrating N7 day by replaying the first couple of missions in Mass Effect 3 and briefly... oh fuck it, I'm going to go and beat the whole game again. No sense in half-assing it after I finished the first two to get here.

Plus I remember there being a bit of controversy about how the game wraps up the (first) Mass Effect trilogy, so I'm going to go through the ending in excruciating detail and share my own thoughts on how it plays out, and whether people were freaking out about nothing. You're not going to get a 47 page let's play out of me, I haven't entirely lost my mind, but this shall be an epic four part article!

PART ONE is what you're reading now, where I'll talk about first couple of hours and show how the game plays. It'll likely spoil the last two games along with the start of this one but not much else.

PART TWO is where I'll talk about the game overall and give my thoughts about it. Likely to be more spoilery. I'll review the game at the end and give you a box to leave non-spoilery comments underneath.

PART THREE is going to reveal my SHOCKING opinions about the unloved original ending of the trilogy, as I go through the final act in the aforementioned excruciating detail. This will have all of the spoilers, maximum spoilers.

PART FOUR is going to quickly go over the changes made for the Extended Cut and whether altering the story was a good idea. It'll also have maximum spoilers, plus a second comments box for you to chat about the ending specifically. If you want.

I'm going to be playing the Windows version so some of my issues will be PC specific (like not being able to click on anything without disabling the Origin overlay first). Also I'm using a fix to enable ambient occlusion on my Nvidia card, following this guide I found on the BioWare forums, so my visuals will look slightly sweeter than the default. Or maybe slightly glitchy and screwed up, it could go either way!

(Click the screenshots to expand them to their original resolution.)
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Mass Effect 3 (PC) - Part 2

Welcome to part two of my epic four part review thing!

In part one I played through the prologue up to getting my ship back.
In part two I'll be going through a typical mission and talking about how the game progresses. I'll put my conclusion here along with the comment box.
In part three I'll be going one step further into madness and analysing that ending to figure out why people were so bothered by it.
In part four I'll be talking about the new ending, and whether BioWare did the right thing by retconning their art. Yes I realise that no one's going to still be reading by this point, but I'm putting a second comment box there anyway.

There'll likely be massive spoilers for the first two games, and I'll be talking about how some major storylines wrap up near the end. See, this is what happens when I actually finish a game for once, I feel like talking about all of it and end up ruining the whole story for people. You should be safe to skip to the conclusion though.
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Mass Effect 3 (PC) - Part 3: The Original Ending

THIS IS PART 3, YOU CAN FIND PART 1 HERE.

I've already talked about Mass Effect 3's gameplay, but now that it's three years later and emotions have calmed down I'm going to revisit the controversial conclusions to the Mass Effect Trilogy and finally answer the question "Is there actually anything left to say about this bloody ending that hasn't been said a thousand times before?"

And the answer is "nope".

Sorry, there just isn't. The game was so thoroughly torn apart back in 2012 that there's absolutely nothing new I can bring to the table.

Though I remember that reviewers at the time didn't really take issue with the game's ending, which is kind of bizarre considering how many of the fans did. My theory is that they were thrown off by the fact that you needed to play multiplayer to boost your War Assets for the best ending, and assumed that they must have gotten a crap outcome. Everyone else playing after release was able to check YouTube afterwards to learn that all endings are the crap outcome.

I don't usually like to call what I write for this site 'reviews' even though they can get a bit conclusiony down at the bottom, because most of the time I haven't finished the games I'm talking about and for some games that really matters. When a game's a story driven as this, that last 1% of plot can make all the difference, just ask a 'Lost' or 'Battlestar Galactica' fan.

So for once I actually am going to be finishing something. Twice over in fact; first with the original ending and then a second time with the reworked Extended Cut DLC installed. And I will have opinions to share.

*** WARNING: MAXIMUM SPOILERS ***
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Mass Effect 3 (PC) - Part 4: Extended Cut

THIS IS PART 4, YOU CAN FIND PART 1 HERE.

Around four months after release, Mass Effect 3 received an alternate ending DLC, with a price of absolutely nothing. The Extended Cut replaces the original ending, but not by default; it needs to be downloaded and installed separately. Unless you’ve got the Wii U version that is, then you’re stuck with the new content.

I actually think it’s great that the original ending’s still there for people to experience first hand, as we should be preserving content like this. Plus developers shouldn’t be able to edit our copies of a game to change the story without permission anyway!

Is it a good thing that BioWare ‘caved’ to their fans at all though? Does it set the medium back as an art form when customers can demand changes when a story doesn’t match their expectations? And does it actually fix anything?

*** WARNING: ULTIMATE SPOILERS ***
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Family Guy: Back to the Multiverse (PC)

Family Guy Back to the multiverse title screen
Developer:Heavy Iron|Release Date:2012|Systems:Xbox 360, PS3, Windows

This week on Super Adventures I'm playing Family Guy™: Back to the Multiverse! Because suffering builds character.

Actually I'm genuinely curious about the game. I remember that reviewers thought it was terrible, but I don’t remember why. Do the jokes just not land or is the gameplay itself rubbish? I’ve a feeling the answer’s going to be ‘both’ but I’ll keep an open mind.

By the way did you know that 'Family Guy’ has been on air for 14 years at this point? It would’ve actually been 15 but the series took 2004 off due to being cancelled. The PC version of the game has taken a year off too, as it suddenly vanished from Steam back in December 2014. It's not alone though, as publisher Activision have pulled a bunch of licensed games over the years, including Deadpool and 007 Legends (it's like they don't even care about my plans to play every Bond game ever). But Deadpool eventually came back, so there’s still hope for Back to the Multiverse!

(Click the screenshots to view them in their original resolution.)
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Hell Yeah!: Wrath of the Dead Rabbit (PC)

Developer:Arkedo|Release Date:2012|Systems:Windows, Xbox 360, PlayStation 3

Today on Super Adventures I’m having a go of Hell Yeah!: Wrath of the Dead Rabbit, a game with an exclamation mark in its title.

Yeah yeah, I know I’ve been playing too many modern titles lately, games that have a thousand reviews floating around the internet already, but my Steam backlog won’t clear itself! Also modern 2D platformers are interesting to me, because it’s kind of an undead genre at this point. Time and technology left this style of platformer behind, they were pretty much done (well, barely kept alive on GBA life support). But they’ve since risen from the grave and they’ve been doing pretty well for themselves for a few years now.

Some of them are made to replicate the style of classic 8-bit or 16-bit titles, with pixel graphics and retro gameplay built on the principle that the old platformers are still actually pretty awesome (and cheaper to make). Games like Shovel Knight, La Mulana and Super House of Dead Ninjas definitely fit into this category as they're designed to give gamers a rose-tinted trip back to the early 90s.

And then there's the other type: 21st Century platformers straight out of a parallel universe where the genre never fell out of popularity and carried on evolving. Games like Little Big Planet and Rayman Legends that would rather show off flashy visuals and new ideas than take you back to the past. I'm thinking Hell Yeah! likely fits into category B.

(Click any picture and it'll get bigger, but not as big as you want it to.)
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Ys Origin (PC) - Guest Post

Hi, I'm Ray Hardgrit and the following words are not written by me. They were put there by some guy called Jihaus who wants to show off the first hour or so of a game called Ys Origin and infect my site with his opinions.

I've never seen the point in asking guest posters to stick with my rating system though, as everyone's got very different taste and it seems like it'd be misleading somehow. You can only really trust a rating when you know the critic and can compare it against their other reviews. Basically what I'm saying is don't flip out if this doesn't get a 'gold star' badge at the end, as Jihaus doesn't hand the things out.


Ys Origin title screen
Developer:Nihon Falcom|Release Date:2012 (WW)|Systems:Windows

Today I'm finally playing Ys Origin on PC, an action RPG with platforming elements and fast-paced combat. I've played my share of Ys games so I'm no stranger to their brand of anime-style characters combined with rockin' music combined with crushing difficulty, and this one in particular uses the same engine as its last two predecessors so it should be relatively familiar territory. I always did find it extremely amusing that the correct pronunciation of "Ys" sounds a lot like "ease", because that is entirely the opposite of what these games tend to be.

Unlike the other games in this series which deal with the adventures of the red-haired swordsman, Adol, this game instead goes in a different direction - specifically, 700 years before the first Ys game in the chronology. Despite the the huge departure, it treads a lot of familiar territory, and fans of the first and second Ys games will see familiar people, places, and terminology. In particular, most of not all of the game takes place in the enormous demon tower of the first game, which has changed little on the outside but got a serious renovation on the inside. That's about the extent of what I know going in anyway, so I can't wait to see what we'll find.

I've heard horrifying things about the difficulty in this particular installment but I will proceed to flagrantly disregard such warnings and play on its hardest difficulty, nightmare. Without further ado, time to die!

(Click images to view them at their original weird-ass 1024 x 578 resolution)
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