Pages

.

Super AiG Screenshots of the Year: 2016

It's New Year's Eve once more, so I feel obliged to give you the sixth annual Super Adventures Screenshots of the Year gallery, showcasing some of the most interesting screenshots from the last 12 months of my site! Also GIFs, lots of GIFs.

Clicking the highlighted game titles will take you to the original article so you can see the screenshot in context. If it's a more modern game then clicking the picture itself will likely open it up in its original resolution.

Read on »
reade more... Résuméabuiyad

Book: Levelling Up - The Cultural Impact of Contemporary Videogames

Wow! I want to share very good news in this last post of the year: in 2015, I presented the paper “Observing Iterative Design on the Game Dominaedro”, that I wrote for the Video Game Cultures & The Future of Entertainment conference (VG7).

Yesterday, I received awesome news from the organizers: all the papers from the conference were compiled in a fantastic book named "Levelling Up: The Cultural Impact of Contemporary Videogames". Edited by Brittany Kuhn and Alexia Bhéreur-Lagounaris, and published by Inter-Disciplinary Press (Oxford) the book is a wide discussion about gaming culture in the contemporary scenario. Check the cool cover below:



CLICK HERE to buy!

Below, you can read the book's synopsis:

"Videogames have come a long way from Super Mario Bros and Pong. After thirty years of technological advancements and academic criticisms, videogames have become a fertile ground for social change and virtual identity creation. Where big game companies like Bioware, Bethesda, and Rockstar Games have begun to include more inclusive narratives, independent game companies are beginning to delve into the field of ‘serious games,’ capitalising on the popularity and prevalence of social networking to inspire and assist non-game-related fields. While all of this is happening, a new subculture has become to dominate social media: that of the fanboy and the Let’s Play YouTube video phenomenon. It is a dynamic time in videogame studies, from the perspective of player, designer and theorist. However, with the advent of virtual reality, the question remains: where will videogames, and subsequently our society, ‘level up’ to next?"

#GoGamers
reade more... Résuméabuiyad

Batman: Arkham Origins (PC)

Developer:WB Games Montréal|Release Date:2013|Systems:Win, PS3, Xbox 360, Wii U

This week on Super Adventures, a game about punching people at Christmas!

It's been ages since I've played a Batman game, in fact I think the last one on the site was probably Return of the Joker for the NES, back in April 2015. Though it still seems too soon to play Batman: Arkham Origins, because of how similar it is to the other two. In my Batman: Arkham City article I joked that I'd be able to copy/paste parts of my Arkham Asylum post and save myself some work, and here that's doubly true! But it's a Christmas game and I feel like playing it again, so I am.

I love these beautiful tableaux of frozen Batviolence behind the menu by the way. Batman's so gritty in this one with his tactical Bat-armour and his permanent bad mood, that I keep expecting the camera to pan across blood and displaced teeth flying through the air.

This used to be the black sheep of the franchise, due to it not being developed by Rocksteady, and the bugs, and the fact that they prioritised releasing paid DLC instead of fixing them all, but I think Arkham Knight's claimed that position now (at least on PC). There's still a bit of an issue with the multiplayer, seeing as it was switched off forever earlier this month, but I didn't even know it had multiplayer, so that shows how much I care about that.

(Click on the images to view my original full size screenshots. DX11 mode, all settings on full... resolution at 1280x720).
Read on »
reade more... Résuméabuiyad

EximiousSoft Logo Designer Full Version + Crack




EximiousSoft Logo Designer




The Ultimate Tool to Create, Design, Edit Logos...
It is the most powerful and easy-to-use application for logo creation, logo maker.
With which, you can create any shape graphics by fully
vector-based drawing tools. 200+ logo templates, 5000+ symbols and
more pre-designed gradient styles are preseted with high
reade more... Résuméabuiyad

Disposable Hero (Amiga)

Disposable Hero Amiga logo
Developer:Euphoria|Release Date:1993|Systems:Amiga, CD32

This week on Super Adventures I'm finally getting around to playing classic Amiga shoot 'em up Disposable Hero! Not Disposable Heroes, that's a Metallica track from the album Master of Puppets (and a cartoony indie game on Steam).

This has been on my list of games to play since before I even had an actual list of games to play, so it's strange that it's taken me so long to get around to it. Oh right I remember now, I was trying to stick to playing games I haven't seen before, and I used to play the demo of this all the damn time back in the day. Well, probably more like three times, but that's still a lot for me.

You could probably call the game a Euroshmup, as it's by a developer from the Netherlands called 'Boys without Brains' (who were going by the name of 'Euphoria' at this point... I think), but I wouldn't because that's a horrible word. I mean it's ugly to look at and it's ridiculous when you say it out loud. Plus Shmups sound like something you'd find living down at Fraggle Rock.

The developers were also responsible for the platformer Hawkeye, which is one of the games that inspired me to make this site in the first place, way back in 2011. Well its title screen did anyway. All I remember about it now is that it wasn't great, but I'm sure this will hold up a lot better. For one thing it didn't start out as a Commodore 64 game.

Read on »
reade more... Résuméabuiyad

A practical checklist for your gaming project

I’m a very methodical person. I like to organize everything in my everyday life and in my work. In this post, I want to share a small checklist I’ve created for my gaming projects. It’s a synthesis of the main points to remember in a game’s creative process and production. Check the fields and plan your work!



You can use it, copy it, add elements to it and share it. Just remember to give credits to @vincevader. Enjoy it!

Essential elements in the game design/production process Yes (√) No (X)
The concept and main idea are defined
I can tell the game idea in 20 seconds
The game has a narrative
In case of a narrative, it has a well-defined beginning and ending
The game is focused in pure mechanics, there’s no need of a narrative
The mechanic(s) is (are) well defined
I already constructed a simple pre-prototype (digital or analogical)
I already tested the game with imaginary players simulating a real match
I already made one first complete prototype (analogical or digital) that can be played by beta-testers
I already coordinated at least ten beta-test sessions with different players, using the first complete prototype
I applied modifications in the game after the beta-test sessions
I already created a more complete prototype that has most parts of the game’s final version
I made contact with other professionals (artists, programmers etc.) to finalize the game
I have a strategy to launch my game and disclose it in social networks, sites and other channels
I have a partner to distribute/sell the game
I’m satisfied with the final product
The game is ready to be launched

#GoGamers
reade more... Résuméabuiyad

How To Play EA Circket 2007 Multiplayer on Single Keyboard






How to Play EA Circket 2007 Multiplayer on Single Keyboard




















To Play EA Circket 2007 Multiplayer On Single Keyboard You Will Need To Download Software Named "VJoys"

VJoy :-

Virtual Joystick is an application and virtual driver system that
allows keyboard input to be translated to joystick input. VJoy provides
two virtual joysticks that can be configured with 30
reade more... Résuméabuiyad

8 Ball Pool Cheats Long Line or Target Line Hack by Ahmad Nawaz




[Updated] 8 Ball Pool Cheats Long Line or Target Line Hack by Cheat Engine

8 Ball Pool Cheat Target line or Long line Hack by Cheat Engine Trainer new update and 100% work. Get this hack for free, free download, no password and no survey.


Info Update:
8 Ball Pool Hack Update Wednesday, December ‎7, ‎2016. Update 8 Ball Pool Long Line Hack Trainer


Features of the Hack 8 Ball Pool
reade more... Résuméabuiyad

The Rocketeer (SNES)

The Rocketeer SNES title screen
Developer:NovaLogic|Release Date:1992|Systems:SNES, DOS

This week on Super Adventures I'm playing a licensed tie-in SNES game! Because I've got more curiosity than sense.

The Rocketeer is based on the 1991 comic book action movie... probably. He has the same logo, the suit looks right and it's got 'Disney' written on it so I'm assuming there's a connection. But I haven't really seen the movie, so I don't know the characters and I've only got the vaguest idea about the plot. I'm coming into this with a good amount of ignorance.

Though one thing I do know is that the SNES version is actually a port of a DOS game and those are the only two systems this particular Rocketeer game came out for. Sega owners missed out this time, though I doubt they were missing much. But hey I'll give it a fair chance to win me over, it might surprise me.

Read on »
reade more... Résuméabuiyad

Dungeon Siege III (PC)

Dungeon Siege III title menu screenshot
Developer:Obsidian|Release Date:2011|Systems:Windows, PS3, Xbox 360

This week on Super Adventures, I'm taking a look at the last of the Dungeon Siege games, unless they suddenly announce a new one out of nowhere again.

The first two Dungeon Sieges were developed by Gas Powered Games, but Square Enix decided they wanted a western RPG series and bought the franchise from them, putting Obsidian in charge of making the third game. Personally I'd be more curious to see the game would be like if Square Enix made it themselves, but games like Knights of the Old Republic 2, South Park: The Stick of Truth and Fallout: New Vegas have shown that Obsidian are masters at taking other people's properties and making magic with them.

It seems they're also pretty good at making pretty main menus. It doesn't look so great in a screenshot, but in game it's all animated, with birds flying by in the background, sparkling moonlight reflected in the water, and the logo flag gently blowing in the breeze. In fact I don't even want to start the game any more, I'm just going to sit here and listen to the music and the rain for a bit. It's not the classic Dungeon Siege theme but it'll do.

Also I just noticed that the statue is of the protagonist of Dungeon Siege 1! Well the amber-haired woman with the flaming sword from the box anyway, as you can make your own characters in the DS games.

(Screenshots can be viewed at their original resolution by clicking on them. Not that their original resolution is all that great.)
Read on »
reade more... Résuméabuiyad

RESCUE TEAM 2
















Rescue Team 2 Game
File Size:30.99 MB

System Requirements!

OS:Windows Xp,7,Vista,8,10
Ram:512 MB
Video Memory: 32 MB
CPU:Intel Pentium III @ 1.0 GHz
Hard Space:40 MB
Direct X:8.0
Sound Card:Yes




reade more... Résuméabuiyad

EA SPORTS FIFA 99 (R)













SCREENSHOTS







Ea Sports Fifa 99 Game!

File Size:45.01MB

System Requirements!

Windows Xp,7,Vista
Ram: 16 MB
Hard: 120 MB
Cpu: 133 Mhz








reade more... Résuméabuiyad

The Witness

Jonathan Blow is the game designer behind Braid, one awesome 2D platform game that uses time distortion as gameplay. In Braid, you can manipulate time to avoid death, solve puzzles, send a shadow to the future to perform an action, create “bubbles” of time lapse and many others cool mechanics. It’s one of my top 10 games. Check the trailer below:



In January of this year, Blow launched his new game: The Witness. Similar to Braid, it’s a puzzle game, but in a first person point of view. The mysterious narrative puts you in an abandoned and colorful island, full of digital screens. Each screen has a kind of an enigma that conducts you to the next one. Each puzzle solved gives you a small piece about the enigmatic history. You can check the main idea in the game’s trailer:



Points to highlight in the experience of the game:

1) Jonathan Blow recreates the classic mechanics of drawing a line through a labyrinth. Using colors, spatial restrictions, different shapes and logical reasoning, the game designer put the players’ mind to work, many times. The level of resolution of some puzzles is impressive.



2) The scenario is part of the narrative, and it works as a tool. Every single detail and object in the ambient contributes with the history. The island is full of statues and behind them there are hints for the plot. There are also some digital recorders with voices saying facts about the place. The colors of the trees, the direction of the light, the passing of time etc. everything could be an element for the story.

3) The game is full of references from movies, literature and other games. I found lots of similarities with Adolfo Bioy Casares’ “The Invention of Morel” book.

4) It’s a daring production. The Witness is a very artistic game. It explains little to the player and, most of the time, it’s essential to explore and use your mind to try to solve the puzzles.

I’m still playing the game, but the experience – till this moment – is strange, difficult and relaxing.

#GoGamers

reade more... Résuméabuiyad