Iterative design for games is one of my favorites subjects.
One first view about this methodological process comes from Zimmerman (2003, p.176), who says, “Iterative design is a design methodology based on a cyclic process of prototyping, testing, analyzing, and refining a work in progress”.
Source: http://goo.gl/i1wTfu
Complementing the previous idea, the process of iterative design for games, according to Fullerton, Swain and Hoffman (2008 p. 249) can be divided into few stages: A) conceptual phase: consists of generating ideas, formalizing and testing them; B) pre-production: here the ideas are reviewed to evolve and be tested again; C) the production stage: the game is tested and revised with different groups of play testers to locate errors*; D) phase of quality assurance: where the game is tested to be launched without errors.
*It's essential in this process to revise the game with different groups of play testers to locate problems and searching a free-error product (Holopainen et al., 2010, p.1).
References:
Fullerton, T., Swain., C., Hoffman, S. Game design workshop: a playcentric approach to creating innovative games. Morgan Kaufmann Publishers, Burlington, 2008.
Holopainen, J., Nummenmaa, T., & Kuittinen, J. (2010). Modelling experimental game design. Proceedings of DiGRA Nordic 2010: Experiencing Games: Games, Play, and Players (click here for download)
Zimmerman, E. (2003). Play as research: the iterative design process. Design Research: methods and perspectives, 176-184 (click here for download).
One first view about this methodological process comes from Zimmerman (2003, p.176), who says, “Iterative design is a design methodology based on a cyclic process of prototyping, testing, analyzing, and refining a work in progress”.
Source: http://goo.gl/i1wTfu
Complementing the previous idea, the process of iterative design for games, according to Fullerton, Swain and Hoffman (2008 p. 249) can be divided into few stages: A) conceptual phase: consists of generating ideas, formalizing and testing them; B) pre-production: here the ideas are reviewed to evolve and be tested again; C) the production stage: the game is tested and revised with different groups of play testers to locate errors*; D) phase of quality assurance: where the game is tested to be launched without errors.
*It's essential in this process to revise the game with different groups of play testers to locate problems and searching a free-error product (Holopainen et al., 2010, p.1).
References:
Fullerton, T., Swain., C., Hoffman, S. Game design workshop: a playcentric approach to creating innovative games. Morgan Kaufmann Publishers, Burlington, 2008.
Holopainen, J., Nummenmaa, T., & Kuittinen, J. (2010). Modelling experimental game design. Proceedings of DiGRA Nordic 2010: Experiencing Games: Games, Play, and Players (click here for download)
Zimmerman, E. (2003). Play as research: the iterative design process. Design Research: methods and perspectives, 176-184 (click here for download).
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