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More about iterative process

Iterative design for games is one of my favorites subjects.

One first view about this methodological process comes from Zimmerman (2003, p.176), who says, “Iterative design is a design methodology based on a cyclic process of prototyping, testing, analyzing, and refining a work in progress”.



Source: http://goo.gl/i1wTfu

Complementing the previous idea, the process of iterative design for games, according to Fullerton, Swain and Hoffman (2008 p. 249) can be divided into few stages: A) conceptual phase: consists of generating ideas, formalizing and testing them; B) pre-production: here the ideas are reviewed to evolve and be tested again; C) the production stage: the game is tested and revised with different groups of play testers to locate errors*; D) phase of quality assurance: where the game is tested to be launched without errors.

*It's essential in this process to revise the game with different groups of play testers to locate problems and searching a free-error product (Holopainen et al., 2010, p.1).



References:

Fullerton, T., Swain., C., Hoffman, S. Game design workshop: a playcentric approach to creating innovative games. Morgan Kaufmann Publishers, Burlington, 2008.

Holopainen, J., Nummenmaa, T., & Kuittinen, J. (2010). Modelling experimental game design. Proceedings of DiGRA Nordic 2010: Experiencing Games: Games, Play, and Players (click here for download)

Zimmerman, E. (2003). Play as research: the iterative design process. Design Research: methods and perspectives, 176-184 (click here for download).

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