One important point about games is the process for an error-free product. To achieve this challenge many studios/publishers uses the iterative design. Iterative design is a methodology based on constant testing of a particular product, game, interface etc. The iteration process consists of: prototype, test, analyze and refine the object to be created.
The process of iterative design for games, according to Fullerton, Swain and Hoffman (2008, p. 249) can be divided into few stages: A) conceptual phase: consists of generating ideas, formalizing and testing them; B) pre-production: here the ideas are reviewed to evolve and be tested again; C) the production stage: the game is tested and revised with different groups of play testers to locate errors; D) phase of quality assurance: where the game is tested to be launched with zero errors.
The image below synthesizes the main idea about iterative design and it’s a perfect reference to our gaming projects:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu2v-JLL9YFGOmqwmDU1zysAzgU3AHy4ZUGruS_k5Pq9TDON2YSVjG_fj85e4u8SRJa4Qx8r-SeGn9L9AeQgCoUFLwM5qHMJT7eBqhchyIi_x8eMYICin_br9qhp5A6aBikfXnH3dhj8PT/s1600/iterative.jpg)
Reference:
FULLERTON, Tracy; SWAIN, Christopher; HOFFMAN, Steven. Game design workshop: a playcentric approach to creating innovative games. Burlington: Morgan Kaufmann Publishers, 2008.
The process of iterative design for games, according to Fullerton, Swain and Hoffman (2008, p. 249) can be divided into few stages: A) conceptual phase: consists of generating ideas, formalizing and testing them; B) pre-production: here the ideas are reviewed to evolve and be tested again; C) the production stage: the game is tested and revised with different groups of play testers to locate errors; D) phase of quality assurance: where the game is tested to be launched with zero errors.
The image below synthesizes the main idea about iterative design and it’s a perfect reference to our gaming projects:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu2v-JLL9YFGOmqwmDU1zysAzgU3AHy4ZUGruS_k5Pq9TDON2YSVjG_fj85e4u8SRJa4Qx8r-SeGn9L9AeQgCoUFLwM5qHMJT7eBqhchyIi_x8eMYICin_br9qhp5A6aBikfXnH3dhj8PT/s1600/iterative.jpg)
Reference:
FULLERTON, Tracy; SWAIN, Christopher; HOFFMAN, Steven. Game design workshop: a playcentric approach to creating innovative games. Burlington: Morgan Kaufmann Publishers, 2008.
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