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A Brief History of Graphics

An awesome class about gaming graphics. A great timeline to understand the history of videogames.



#GoGamers
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Coded Arms (PSP) - Guest Post

Today on Super Adventures, guest poster mecha-neko's back with another first person shooter for another Friday. But this time there's a shocking twist: it's on the PSP!

Hey, get a load of this!

Coded Arms Title Screen PSP
Developer:Konami|Release Date:2005|Systems:PlayStation Portable

It's Coded Arms, the first Sony PlayStation Portable game on the site! It's a PSP exclusive and it's the very first first person shooter on the system or so I'm told.

I found it for just a buck, all boxed and nice, so I'm going to share it with you!
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In the Hunt (Arcade)

In the Hunt title screen
Developer:Irem|Release Date:1993|Systems:Arcade, PlayStation, Saturn, PC

This week on Super Adventures I'm playing an arcade game, because I feel like showing off some pixels and I figured this'd be a good place to find them. Plus I haven't played a single arcade game for the site all year and I'm running out of time to make up for that.

My first criticism is that it needs more space between the words in the title. It looks like it says "INTHEHUNT", and that's not what it's called!

In the Hunt came out in arcades first in 1993 and was ported to PlayStation, Saturn and Windows 95 a couple of years later. It almost made it to Super Nintendo as well, but it was getting a bit close to the system's end by that point, and Irem's game development department departed soon after. The team that made this were apparently already gone by then though, as they formed Nazca in '94. I've already played one game they made as Irem, scrolling beat 'em up Undercover Cops, but they're more famous for what they made afterwards... Metal Slug! Which I'm totally going to play one of these days, maybe.

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Book: Play Anything - the pleasure of limits, the uses of boredom, and the secret of games

I bought a new book for my ludic library: Play Anything - the pleasure of limits, the uses of boredom, and the secret of games. Written by the game designer and philosopher Ian Bogost, the book is an awesome discussion about limitation, boredom, games and fun.

You can buy on Amazon. Click here.



Check the synopsis below:

How filling life with play—whether soccer or lawn mowing, counting sheep or tossing Angry Birds—forges a new path for creativity and joy in our impatient age.

Life is no game. It’s demanding, boring, and rarely fun. But what if we’ve got games wrong? Playing anything—whether an instrument, a sport, or a video game—takes hard work and makes absurd demands. Where’s the fun in that?

In Play Anything, acclaimed philosopher and award-winning game designer Ian Bogost reveals that play isn’t a mindless escape from boring reality. Instead, play is what happens when we accept limitations, narrow our focus, and—consequently—have fun. Which is also how to live a good life. Manipulating cards to make a poker hand is no different than treating chores and obligations as tools but which we can discover new happiness.

Ranging from Internet culture to moral philosophy, from ancient poetics to modern consumerism, Play Anything reveals how today’s chaotic world can only be tamed—and enjoyed—when we first impose boundaries on ourselves.


#GoGamers

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Halloween safety tips for your pets !



BY:  Laurie Brzostowski, President, Snaggle Foot Dog Walks and Pet Care-Round Lake

It's that time of year again... the most important holiday of the year... Halloween!!  LOL !

Halloween is a blast but it is also necessary to keep your pets safe during this time.  There is a lot of activity going on during that day and your pet can get a bit stressed out, so here are some tips to keep your pets safe!
  1. No tricks and no treats.  That big bowl of candy is for the trick-or-treaters, not for Fido or Fluffy. Chocolate, especially dark or baking, can be dangerous for dogs and cats.  Also, any candy that contains artificial sweeter can cause problems.
  2. Halloween plants like pumpkins and the decorative corn are considered nontoxic, but they can product upset tummies in pets who nibble or chew on them.
  3. All those lighted decorations you have that are plugged in should be kept out of reach.  If your pet happens to chew on these cords, they could suffer electrical shock or cuts and burns.
  4. Carved pumpkins are so much fun, but if you keep a candle in them, it is possible your pet could tip that over causing a possible fire hazard so try using a led lighted candle instead.
  5. It is so much fun to see all the dressed up pets, but don't dress up your pet unless you know that they like being dressed up.  Some pets can't handle being put into "clothes".  Forcing your pet to dress up may cause undue stress.
  6. If you do dress up your pet, make sure the costume isn't annoying or unsafe.  It shouldn't constrict their movement, hearing, or ability to breathe, bark or meow.  Try putting the costume on before you go out just to check and see if your pet seems distressed.  If your pet does seem distressed do something easier like putting a festive bandana on them or let them go "au naturale".
  7. Also make sure that the costume does not have any small pieces that they could chew off and possibly choke.
  8. Always make sure that your pet is kept away from the door when the trick-or-treaters arrive.  Even the most social dogs can get very excited when groups of people ring the bell and are hanging outside on the front porch.
  9. When opening the door for trick-or-treaters keep an eye on all pets so they don't run out the door.
  10. Always have proper ID's on your pets just in case they do get loose from you.
Halloween is a really fun holiday but please make sure your pets are safe so you can all enjoy it!

Happy Halloween everyone !!!!
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Grand Theft Auto IV (PC)

Grand Theft Auto 4 title screen
Developer:Rockstar North|Release Date:2008|Systems:Windows, Xbox 360, PS3

This week on Super Adventures I'm having a quick go of acclaimed crime 'em up Grand Theft Auto IV. Though knowing what these games are like, I'll have to put 20 hours in before I really get how it works, maybe more! So I hope you appreciate the sacrifices I make for your entertainment.

Actually I've got a vague memory of playing this once before and not liking it much. I've beaten Vice City and San Andreas (and I came so damn close to finishing GTA 3) but I didn't get on with this one for whatever reason. Probably something to do with the combat; I've got another vague memory of arguing with someone about the shooting being the worst thing ever, while they tried to convince me that the driving physics were worse.

The game came out the same year as sandbox rival Saints Row 2 (which I really liked) and one difference between the games I've already noticed is that Volition know how numbers work. Rockstar on the other hand have given their sixth game the Roman numeral for 'four'. Well really it's the eleventh game on the Grand Theft Auto series, if you include the two GTA: London mission packs, the Stories games on PSP and Grand Theft Auto Advance, but I'm happy enough to consider them outside the main series.

Unlike its predecessors GTA IV has multiplayer, which I'm not going to even try. I'm not going to use iCEnhancer to prettify it either; this is pure, straight out of the box, vanilla single player GTA.

(Screenshots can be clicked to view them in their original resolution, but I'm warning you now it's not great.)

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Horizon Chase – a Brazilian game

As a Brazilian game designer, I like to discuss and bring some Brazilian gaming examples to this blog. Today, I want to talk about Horizon Chase, one very cool game that is a tribute to classic arcade racers.

Created by Aquiris Games Studio and launched in 2015, the game won many prizes and it’s a master class on how to use mobile media to give players a good experience. Check the trailer and gameplay below:



Some important game features to highlight:

1) Horizon Chase is a causal game and its gameplay is created in a simple and intuitive way;
2) Graphics are completely adjusted to the gameplay – the roads, cars and landscapes work together in a very intuitive mechanics;
3) Freeware model for gaming distribution (the studio created this product to win prizes and acquire “symbolic currency”);
4) Horizon Chase dialogues with new and old gamers with its retro mechanics, with a cool, modern layout.

The Brazilian gaming market is coming up with great ideas every year and mobile platforms are a good possibility for many companies. We don’t have a triple A industry here, but there are other options to show the work to the world.

Click here to access the site and download it for free on Apple and Android platforms.

#GoGamers 
#GoBrazilianDevs
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Windows 7 Activator








Windows 7 Activator By Raja Ahmad Nawaz


for Windows 7 All Editions



Windows 7 loader released by Gaming World enables you to fully activate and unlock all the hidden features in Windows 7 within matter of minutes. Just download, run and restart your PC to complete the activation process!

Screenshot:





Whats New In Version 1.9.5?

Both Online and Offline Activation – Earlier
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The Beast Within: A Gabriel Knight Mystery (MS-DOS)

Gabriel Knight 2 Beast Within title screen
Developer:Sierra|Release Date:1995|Systems:PC

This week on Super Adventures I’m playing a game that was requested in March this very year! It only took me six months to get around to a request for once; I'm very proud of myself.

The Beast Within is second game in the Gabriel Knight trilogy, following on from Sins of the Fathers, so I'm just going to call it Gabriel Knight 2 from now on. The Gabriel Knight trilogy is interesting as each game represents one of the four eras of 90s adventure games:
  • Gabriel Knight 1 is a classic 2D style point and click adventure from 1993, enhanced with early 90s advances like voice acting and 256 colour scanned backgrounds.
  • Gabriel Knight 2 was released two years later in 1995 and jumped right in to the short lived multimedia FMV fad, where game developers discovered that good actors and real sets are really expensive and video looks like ass when you compress it to fit on CDs.
  • Gabriel Knight 3 came out right at the end of the 90s in 1999, during a time where you either made your game with polygons or you picked up your coat and got out. Turns out that the relatively expensive 3D environments and game pad controls weren't a good match for the increasingly niche genre though.
  • Finally there’s Gabriel Knight 4, which doesn’t exist... because Gabriel Knight 3 killed adventure games. Actually the truth is that the genre was already on the way out, so at worst its famous cat fur moustache puzzle merely helped hammer a nail or two into the coffin. And the genre eventually rose from the dead so it didn't even do a good job of that.
Due to its high video content Gabriel Knight 2 originally came on a ridiculous 6 CDs, which isn't actually so bad when you had Amiga adventure games coming on a dozen floppy disks. It's definitely not an issue for me as the version I bought online has zero disc swapping! I just had to download it as 7 separate files because I was too dumb to get it from GOG or Steam. The game's not supported by ScummVM by the way, but I'm sure DOSBox can handle it.
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