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Desert Strike: Return to the Gulf (Amiga)

Desert Strike Amiga title screen
Developer:EA|Release Date:1993 (Amiga)|Systems:Genesis/Mega Drive, Amiga, DOS, Master System, Lynx, Game Gear, Game Boy, SNES, GBA, PSP

Today on Super Adventures I'm having a look at Desert Strike: Return to the Gulf, the first of EA's legendary Strike series and at the time their biggest selling game ever, beating titles like Road Rage, John Madden Football and, uh, Skate or Die 2: The Search for Double Trouble.

The subtitle's always made it sound like a sequel to me, but the game came out just a year after coalition forces liberated Kuwait from Iraq during the Persian Gulf War and it's actually following on from that. The problems in the Middle East had gotten a lot of news coverage at the time (if you can imagine that), so it was inevitable that a few fictional Saddam Hussain lookalikes would pop up in video games and start threatening the world.

Desert Strike was originally released on the Sega Genesis AKA. the Mega Drive but I'll be playing through the first level of the Amiga port instead because of its improved sound and enhanced visuals. You can see right now how they've enhanced the title screen with a digitised photo featuring trees (but then tinted them brown so we wouldn't notice.)

I can't exactly show the sound but I suppose I could link to a YouTube video of the Amiga title theme. It's almost but not quite entirely different to the rock theme the game has in most other versions: YouTube link of the Mega Drive theme, but I think we win either way.
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Why Do My Dogs Paws Smell Like Corn Chips?

BY:  Laurie Brzostowski, President, Snaggle Foot Dog Walks and Pet Care-Round Lake, IL

I have been hearing about this for quite some time now.  I have a puppy and his paws don't smell like anything yet but it is funny how I keep hearing about this.

I thought it was interesting so I thought I would do research on this and share that with all of you.

Natural Bacteria Causes “Frito Feet”
The corn chip smell is actually caused by bacteria on your dogs feet. It’s natural and normal; most people say it reminds them of the smell of popcorn or corn chips. It’s commonly referred to as “Frito Feet.”

Dog feet are a thriving host for bacteria. Both of these common bacteria give of a yeasty type smell. Most people say the aroma reminds them of popcorn or corn chips. Dogs sweat through their foot pads; there is a lot of moisture and not much air circulation making its way between the toes and pockets of skin. Bacteria flock to and thrive on dog paws.

Actually, this is completely natural. The same microorganisms that give your dogs feet that corn chip smell are the same ones that cause body odor in us.

What If You Don’t Like The Smell?
Dogs sweat through their foot pads so the sweat gets trapped between their toes creating a build up of odor coming from their feet. If you’d like to prevent the build up of sweat you can trim your dogs fur around their toes.

The “frito feet” smell is a part of a dogs natural scent – if you’re a dog owner who doesn’t find it quite so "cure" just remember to keep their feet well groomed and clean.

Frito Feet Is Normal
If your dog is itching his feet a lot it might be a sign of an infection or allergy. For the most part that corn chip smell on your dogs feet is completely normal. It’s a result of natural bacteria collecting between their toes and producing that Frito feet smell.

So, don't worry if your precious pups feet smell like corn chips, it is completely natural.  Its funny.. but natural. 
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Speed Painting Tutorial: Concept Art for Video Game Industry

Awesome (and inspiring) video. Visual magic with photoshop and an excellent way to present gaming concept arts.



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Mass Effect 2 (PC) - Part 1

Developer:BioWare|Release Date:2010|Systems:Windows, Xbox 360, PS3

Today on Super Adventures, I'll be going through the entirety of Mass Effect 2 in an epic 70 part Let's Play! Actually no I've got a better idea, I'll show off the start of it, skip through to the bits I have something to say about, then wrap it up in let's say... 2 parts. That'll mean much less writing for me, much less reading for you, and everyone's happy! Plus the last thing I want to do is spoil the whole game for people who haven't played it.

That said, this will have SPOILERS ALL OVER THE PLACE, including the identity of all recruitable characters, the outcome of Mass Effect 1, the events leading up to the ending of Mass Effect 2 and what's waiting for players at the end. But I'll put another warning before the really massive spoilers at the end so you can safely skip right past them.

If you find my spoiler warnings to be inadequate in any way, then please scream at me in the comments later so I can be depressed and guilty about ruining the game for you fix them.

(Click screenshots to open up a higher resolution version.)
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Mass Effect 2 (PC) - Part 2

This is the second and final part of my Mass Effect 2 article. You can go to part one by clicking the text that says 'part one' here: Part one.

WARNING: CONTAINS HUGE ENDING SPOILERS AT THE END.
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Does My Dog Have Aspergillosis?

BY:  Laurie Brzostowski, President, Snaggle Foot Dog Walks and Pet Care-Round Lake, IL

I have been reading a lot of articles about aspergillosis in dogs lately so I thought I would do some research on it and share the information.

This disease has two types and can cause extreme pain and discomfort to your dogs.  Getting them to a vet as soon as symptoms arise is very important.

What is Aspergillosis?
Aspergillosis is a fungal infection caused by the Aspergillus, a species of common mold found throughout the environment, including dust, straw, grass clippings, and hay. An "opportunistic infection" occurs when an organism, which does not generally cause disease infects a dog. However, in the case of aspergillosis, it does because the pet's immune system and/or body is weakened from some other disease.

There are two types of Aspergillus infection, nasal and disseminated. Both types can occur in cats and dogs, but they occur more frequently in dogs. Young adult dogs with a long head and nose and dogs with a medium length head and nose are also more susceptible to the nasal form of aspergillosis. The disseminated version of the disease seems to be more common in German Shepherads.

What are the Symptoms?
There are two types of infection. The first is the nasal form, where the infection is localized in the nose, nasal passages, and front sinuses. It is believed that this develops from direct contact with the fungus through the nose and sinuses. The second type is disseminated, meaning it is more widespread, and is not only located in the nasal area. It’s not certain how this form enters the body.

Symptoms of nasal aspergillosis include sneezing, nasal pain, bleeding from the nose, reduced appetite, visibly swollen nose, and long-term nasal discharge from the nostril(s), which may contain mucus, pus and/or blood. In some cases, loss of pigment or tissue on the surface of the skin may also occur.

Symptoms of disseminated aspergillosis in dogs may develop suddenly or slowly over a period of several months, and include spinal pain or lameness due to infection, and cause inflammation of the animal’s bone marrow and bones. Other signs which aren’t specific to the disease include fever, weight loss, vomiting and anorexia.

What Causes It?
Aspergillosis is an infection caused by fungus, which is commonly found in the environment in substances such as dust, hay, and grass. The nasal form of the disease is usually seen in outdoor and farm dogs because there more frequently exposed to the substances in which the fungus is found.

As an opportunistic infection, an animal is only likely to contract Aspergillosis if the immune system is already in a weakened state. Dogs exhibiting immunodeficiency -- an inability to produce a normal immune response -- are at higher risk.

How Does My Vet Diagnose This?
Diagnostic procedures vary depending on whether the case is nasal or disseminated. For suspected nasal aspergillosis, analysis of nasal swabs, fungal cultures of nasal discharge, and a rhinoscopy -- inserting a small fiber-optic scope into the nose in order to examine the inside of the nose and its mucus linings -- can be expected. The symptoms for disseminated aspergillosis are mostly nonspecific and therefore more difficult to diagnose. Tests may include a urine analysis and X-rays to examine the spine.

How Do I Treat It?
Treatment varies depending on whether the disease is nasal or disseminated. The primary choice of treatment for dogs with nasal aspergillosis is the administration of an antifungal drug directly into the patient’s nose and nasal passages, while the patient is under anesthesia. Disseminated cases in dogs are difficult to treat and rarely cured. Antifungal drugs are generally given to treat symptoms, and may cure the condition.

During the summer months when dogs are outside more often, this can become a common occurrence.  To prevent Aspergillosis, remove grass clippings so they don't sit around for too long and don't allow dogs to romp around in hay or straw.

Summer is fun for everyone but let's keep "everyone" safe !


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Skeleton Krew (Genesis/Mega Drive)

Skeleton Krew title screen
Developer:Core Design|Release Date:1995|Systems:Mega Drive/Genesis, Amiga (AGA), CD32

Today on Super Adventures I'm having a look at Skeleton Krew, which is something I vaguely remember playing off an Amiga demo disk! Apparently I subconsciously set an alarm in my head to go off exactly 20 years later, because I woke up today with a sudden inexplicable urge to see what the full game's like.

This is one of the final 16-bit games released by legendary UK developer Core Design before they embraced the PlayStation and Saturn and let Tomb Raider consume them. It's definitely the last game they made for Amigas, possibly the second last for the Mega Drive and Genesis, and it seems like they got bored of making SNES games way back in 1992 so it didn't even make it near Nintendo's system.

I'll be playing the Sega version of the game because I have a feeling it came first and will give me the better experience. Plus I've only put one other Mega Drive game on the site so far this year and that's kind of shameful.
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Creating sense in the impossible

Here's the situation: you are a powerful warrior in the city of Yharnam, a place fulfilled with an army of beasts and ancient monsters. You have a huge war axe and an arsenal of explosive potions. The battles against the creatures always end in a complete carnage. With your powers, you can destroy colossus, face the undead and survive in inhospitable conditions. But, there’s one thing you can’t do: open a closed wooden door.



This example comes from Bloodborne (Playstation 4, 2015), one blockbuster game created by FROM SOFTWARE and launched this year. Besides the great power of your character, some simple situations like destroying wooden doors are impossible in the gaming universe, forcing the player to tread more dangerous paths. Surely, you have found this kind of situation in other games: your character can free-fall from high levels, but is killed with a punch; a weapon that exterminates gods can’t cut a rope; a missile that explodes tanks can’t destroy a wall. And, normally, this kind of situation makes perfect sense in the gaming universe. Sometimes, we even wait for this kind of absurd situation in games.

Why can we accept this kind of anomaly – that makes no sense in the real world – in gaming narratives? One good explanation comes from Ensslin (2015) that postulate one nuclear point of this discussion: some games are “unnatural narratives”.

Following this author thoughts, we can say that some games have more unnatural content inside its narrative than others and “(c)learly, mainstream videogames are full of physical impossibilities” (ENSSLIN, 2015, p.53) allowing a kind of suspension of disbelief by the players. Ensslin (2015, p.53-54) also says that we can find another unnatural details in games like anthropomorphised creatures, “the anatomic dimensions of some hypersexualised characters would be anatomically impossible”, “teleporting, between geographic areas is a standard form of fast in-game movement” or the Bloodborne’s example previously commented in this post.

We have lots of games that explore fantasy and the impossible in its interfaces. It’s part of the nature of some games. On the other hand, we have games created in a very realistic way that work with a great dose of credible facts. To better understand this relationship we use the words of Ensslin (2015, p.55) again

some games are more “unnatural” (…) than others because they deliberately violate the ludo-narrative conventions of their genre and the medium itself in order to evoke meta-ludic and meta-fictional reflections in the player – as well as other types of philosophical and critical processes.

One point should be emphasized in this context: the fun offered to the player is always fundamental in any case. A good game design work is fundamental to balance the equation of the fun blended with the unnatural elements of the gaming narrative.

We’ll discuss more on this subject.



Reference:

ENSSLIN, Astrid. Video games as unnatural narratives. IN: FUCHS, Mathias. Diversity of Play. Meson Press: Lüneburg, 2015. Click here for free download.
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Disgaea: Hour of Darkness (PS2) - Part 1

Disgaea title screen
Developer:Nippon Ichi|Release Date:2004 (EU)|Systems:PS2, PSP, DS

Today on Super Adventures I’m taking a look at Nippon Ichi's infamous tactical RPG Disgaea: Hour of Darkness... and I've got no idea why they called it that. I mean I get the 'Disgaea' bit (dis + gaea = bad Earth, more or less), but Hour of Darkness? More like Month of Darkness looking at howlongtobeat.com, for a completionist run anyway.

The Disgaea games have gotten a reputation for being a bit... grindy, to the point where people have their favourite grinding stages and advanced grinding strategies to maximise their grind. I'd hope that's not the only way to play this though, so for the sake of science I WILL NOT BE REPLAYING STAGES FOR EXTRA XP. For the first couple bosses anyway, assuming I can even get that far.

I should admit up front that I'm not the biggest fan of tactical RPG type games, mostly because they usually beat me up and kick sand in my face. I've enjoyed games with turn-based tactical combat like XCOM and Wasteland 2, but I find tactical RPGs like Final Fantasy Tactics tend to be punishingly difficult. In fact I don’t even like the term 'tactical RPG', as the role-playing elements tend to be limited to 'your units' stats go up'.

On the other hand I should also admit that I've played Disgaea before and there's a good chance I'll remember how most of it works! So I might be a bit better informed than usual. Be prepared for words.

There'll be spoilers up to episode 2 I expect. I won't be ruining the ending(s) or anything. Except the fact that it has multiple endings, I just gave that away.
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Disgaea: Hour of Darkness (PS2) - Part 2

This is the second part of my Disgaea article. If you're looking for the first part it's over here: Part one.

It feels wrong to leave all this space under the picture empty, so I'll throw in some I'll throw in some pointless Disgaea trivia for you as a bonus: the game's so small that in Europe and Japan it comes on a dark blue CD instead of the typical PS2 DVD. The US version on the other hand comes on a regular boring DVD and uses the extra space to include both the English and Japanese voices.
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Game Design Lessons: Presenting Perfect Puzzles

Excelent game design lesson from The Game Prodigy channel. Simple, objective and ludic.



Puzzle games, by definition, focus on logical and conceptual challenges, although occasionally the games add time-pressure or other action-elements. Puzzles are a good format to structure interesting choices in games and this brief presentation synthesizes these ideas. In this short video we have inspiring ideas for game design and gaming concepts.

#GoGamers

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Hell Yeah!: Wrath of the Dead Rabbit (PC)

Developer:Arkedo|Release Date:2012|Systems:Windows, Xbox 360, PlayStation 3

Today on Super Adventures I’m having a go of Hell Yeah!: Wrath of the Dead Rabbit, a game with an exclamation mark in its title.

Yeah yeah, I know I’ve been playing too many modern titles lately, games that have a thousand reviews floating around the internet already, but my Steam backlog won’t clear itself! Also modern 2D platformers are interesting to me, because it’s kind of an undead genre at this point. Time and technology left this style of platformer behind, they were pretty much done (well, barely kept alive on GBA life support). But they’ve since risen from the grave and they’ve been doing pretty well for themselves for a few years now.

Some of them are made to replicate the style of classic 8-bit or 16-bit titles, with pixel graphics and retro gameplay built on the principle that the old platformers are still actually pretty awesome (and cheaper to make). Games like Shovel Knight, La Mulana and Super House of Dead Ninjas definitely fit into this category as they're designed to give gamers a rose-tinted trip back to the early 90s.

And then there's the other type: 21st Century platformers straight out of a parallel universe where the genre never fell out of popularity and carried on evolving. Games like Little Big Planet and Rayman Legends that would rather show off flashy visuals and new ideas than take you back to the past. I'm thinking Hell Yeah! likely fits into category B.

(Click any picture and it'll get bigger, but not as big as you want it to.)
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