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Monument Valley: business model and creativity in mobile gaming industry

Independent games for mobile platforms are a path for creativity and innovation inside the current gaming industry. Mobile stores like App Store (Apple) and Play Store (Google) changed the ways to distribute and stock digital content. With a few clicks and a Wi-Fi connection, it’s possible to download a great amount of data, including games and other kinds of entertainment.

Few weeks ago, a puzzle game named Monument Valley (Ustwo, 2014) debuted, causing a huge buzz in specialized sites/blogs. The game uses the “error” of perspective from M.C. Escher’s paintings to create visual puzzles and enigmas. Check the gameplay and game’s aesthetics below:



It’s not a new resource in gaming mechanics. Even God of War used this kind of “visual error” to create puzzles for the mighty Kratos. So what’s new? It’s a new way to tell an old story. The minimalist aesthetic along with the zen atmosphere of Monument Valley creates an unique experience to solve Escher’s illusions on a smartphone/tablet screen.



The gaming concept is another good feature; the slogan of Monument Valley is “an illusory adventure of impossible architecture and forgiveness”. Because this game is not a simple abstract puzzle game, there’s a mysterious plot in each chapter and it’s exciting to advance each stage and discover new aspects from the world with such impossible geometry.

Quickly, the game became a phenomenon and balanced with mastery some questions like aesthetics, screenplay, gameplay, and advertising on the Internet. Some players complained that the game is too short, but it is understandable that a small studio chooses to release a game with fewer stages, but with high quality in the right time. Ustwo Studio now has a huge player base to increase the dissemination of new games or expansions to Monument Valley.

Mobile platform is a way to a new gaming market. Especially in countries like Brazil, that doesn’t have a formal gaming industry. Even small productions are gaining space in this huge market. One thing is certain: to innovate and be successful in mobile gaming is necessary a lot of training. It’s important to create games, put them online, observe weaknesses, improve good features and exchange experiences with other publishers. To better understand the creative process of an independent game like Monument Valley, check out the mini-documentary below:



I think the most interesting area for studies inside the wide gaming industry is mobile. With the advances in smartphones and tablets we have awesome platforms to develop new experiences. Let’s discuss more and more this sector through here.
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Are Your Pets Fat?


By: Laurie Brzostowski

As the Owner/President of Snaggle Foot Dog Walks and Pet Care you can imagine how many cats and dogs I see on a daily basis.  The saddest part about this is that some pets are so seriously overweight it is starting to cause health issues.  Unfortunately, the owners don't seem to want to hear about it or they just don't "see" it.

Last week one of my clients doggies had a severe 4 minute seizure.  We took the doggie to the vet and called the client.  While we were at the vet, we weighed the doggie.  He was 72 lbs.  He is a beagle/basset hound mix and should weight no more than 35 to 40 lbs.  When I told the client how much he weighed, the client was shocked.  I don't know how he could be shocked.. you could tell the poor doggie is overweight and struggling to walk, etc.

I am not saying that the seizure was associated to his weight, however, the vet put the doggie on a strict diet.

I know some people who buy their doggies Happy Meals from McDonalds or ice cream cones from Dairy Queen.  This type of food is not good for them.. it is is not good for humans either, but especially not good for dogs and/or cats.

So to everyone out there, it is VERY important that in order to keep your pets healthy and happy is to make sure you are feeding them a high quality food, watching their weight, exercise, and no "people snacks".

Here are some tips on keeping your pets at a healthy weight:

  1. Correct Diet:  Overweight animals consume more calories than they require. Work with your veterinarian to determine your pet’s caloric requirements, select a suitable food and calculate how much to feed. The diet should contain a normal level of a moderately fermentable fiber and the type of fat that prevents the skin and coat from deteriorating during weight loss. Diets that dilute calories with high fiber lead to increased stool volumes, frequent urges to defecate and variable decreases in nutrient digestibility.
     
  2. Exercise:  Increasing physical activity can be a valuable contributor to both weight loss and maintenance. Regular exercise burns more calories, reduces appetite, changes body composition and will increase your pet’s resting metabolic rate.
     
  3. Owner Behavior Modification: A successful weight management program requires permanent changes in the behaviors that have allowed the pet to become overweight. Perhaps you are giving your pet too many treats, for example, or not giving him enough opportunities to exercise.
     
  4. Owner Commitment:  Are you committed to making sure your pets are at their correct weight? Here are some important things you can do:
    - Remove the pet from the room when the family eats.
    - Feed your pet several small meals throughout the day.
    - Feed all meals and treats in the pet's bowl only.
    - Reduce snacks or treats.
    - Provide non-food related attention.

Overweight pets can develop serious illnesses so make sure you are taking the proper steps to keep them at a healthy weight.

You are the pet parent.  It is your responsibility to make sure your pets are healthy and happy.
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From the past: ICO

Ico is a 3D adventure game developed by Team Ico (2001) and published by Sony for PlayStation 2. I played this game many years ago and am, at this moment, playing the HD version for Playstation 3.

I really like to replay some games years later to observe things that I didn’t notice the first time. From 2001 to today, I have read many books and studied a lot about gaming concepts and game design, so this is a singular opportunity to discuss some important features of this game with an updated view.



The story of the game is about Ico, a boy who was born with horns, which among his people is considered bad omen. Ico is locked in an abandoned dark fortress, where he must explore and run out from. During the exploration, Ico encounters Yorda, the daughter of the castle's queen. The queen has an evil plan to possess the body of Yorda for eternal life and Ico needs to take the girl out of the fortress. The main mechanics of the game is created with puzzle-solving and some combats against demoniac shadow creatures (it’s truly creepy).

You can check the gameplay and game’s intro below:



The game breaks a paradigm of the gaming industry by presenting an interface devoid of tutorials. By controlling the character, the player must try the buttons and add knowledge from other games he/she played for solving puzzles and traversing the scenarios.

Sometimes it is quite difficult to visualize how to solve a puzzle or what sequence of commands must be clicked. However, this is not a defect, it is a gaming feature. Ico works with the idea that we must explore the environment and learn from it. The game operates on a very strong procedural logic/rhetoric inside its interface.

As Bogost says (2007, p.3) “just as verbal rhetoric is useful for both the orator and the audience, and just as written rhetoric is useful for both the writer and the reader, procedural rhetoric is useful for both the programmer and the user, the game designer and the player”.

So, it’s good to have a chance to discuss old games with new observations. I’ll try to do this more frequently from now on.



Reference:

BOGOST,Ian. Persuasive Games. The MIT Press, 2010 (paperback) http://mitpress.mit.edu/books/persuasive-games
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Does Your Dog Have Canine Degenerative Myelopathy?

By:  Laurie Brzostowski

My doggie Sebastian was diagnosed with this disease just a couple of weeks ago, however, I knew something was wrong for a while. 

He was scuffling his back feet when we walked, he had a hard time standing back up after sitting down, and he was starting to poop in his sleep. 

My doggie is 13-1/2 years old so I decided to start trying to figure out what this was long before the vet diagnosed him.  My doggie is a Yellow Lab so it can affect a lot of different breeds.

There are things that I have done that will help him.  I recently purchased a "Help Em Up" harness (seen in picture).  This harness can stay on your doggie so you can help him up or down when he needs it.  I have also purchased "doggie diapers" to help with his incontinence.  These are just a few things that I did to help my doggie with this disease but each dog is different so doing some research and asking questions is always a good idea.

There is also a group on Facebook that you can join that you can talk to other dog owners who are going through CDRM also.  They have great suggestions and ideas that might be helpful to you.

So, let's discuss what this disease is so we can understand it. 

What is this disease?
Canine Degenerative Myleopathy, also known as chronic degenerative radiculomyelopathy, is an incurable, progressive disease of the canine spinal cord. Onset is typically after the age of 7 years and it is seen most frequently in the German Shepherd, Pembroke Welsch Corgi, and Boxer, though the disorder is strongly associated with a gene mutation that has been found in 43 breeds as of 2008.  Progressive weakness and incoordination of the rear limbs are often the first signs seen in affected dogs, with progression over time to complete paralysis.  Myelin is an insulating sheath around the neurons in the spinal cord. One proposed cause of degenerative myelopathy is that the immune system attacks this sheath, breaking it down. This results in a loss of communication between nerves in lower body of the animal and the brain.

Can we test for this?
The Orthopedic Foundation for Animals has a DNA saliva test to screen for the mutated gene that has been seen in dogs with degenerative myelopathy. Now that a test is available the disease can be bred out of breeds with a high preponderance. The test is only recommended for predisposed breeds, but can be performed on DNA from any dog on samples collected through swabbing the inside of the animal's cheek with a sterile cotton swab or through venipuncture.  The test determines whether the mutated copy of SOD1 is present in the DNA sample submitted. It must be interpreted with caution by a veterinary clinician in combination with the animal's clinical signs and other lab test results.

What are the Symptoms?
Degenerative myelopathy initially affects the back legs and causes muscle weakness and loss, and lack of coordination.  These cause a staggering affect that may appear to be arthritis. The dog may drag one or both rear paws when it walks. This dragging can cause the nails of one foot to be worn down. The condition may lead to extensive paralysis of the back legs. As the disease progresses, the animal may display symptoms such as incontinence and has considerable difficulties with both balance and walking.  If allowed to progress, the animal will show front limb involvement and extensive muscle atrophy and paralysis. Eventually cranial nerve or respiratory muscle involvement necessitates euthanasia or long term palliative care. Progression of the disease is generally slow but highly variable. The animal could be crippled within a few months, or may survive as long as 3 years of more. 

Is there Treatment?
Degenerative myelopathy is an irreversible, progressive disease that cannot be cured. There are no treatments that have been clearly shown to stop or slow progression of DM.

What Can I Do?
Exercise has been recommended to maintain the dog's ability to walk. Physiotherapy may prolong the length of time that the dog remains mobile and increase survival time.  Canine Hydrotherapy (swimming) may be more useful than walking.  Use of a belly sling or hand-held harness allows the handler the ability to support the dog's hind legs for exercising or going up and down stairs. A 2-wheel dog cart, or "dog wheelchair" can allow the dog to remain active and maintain its quality of life once signs of weakness or paralysis of the hind limbs is detected.

This disease is progressive so it is important that you take the steps needed to keep your doggie comfortable until the end.  As pet parents, we promised to love them their whole lives, so take care of your pups any way you can during this time.
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Horror games

I love horror games. Since the primordial experiences, like Haunted House (Atari, 1982), Friday the 13th (Atlus, 1989) and Splatterhouse 2 (Namco, 1992) to the sophisticated Outlast (Red Barrels, 2013), I’ve always had a special interest for this particular genre. Maybe because I’m a big horror movies fan or maybe because fear is a good kind of element to be used in interactive narratives.

Sounds weird, but unlike other game genres, e.g. role-playing, first person shooters, puzzle, action, sport games etc., horror games focus on stimulating the player in a negative way (NIELSEN; SCHØNAU-FOG, 2013, p.45). Nowadays it’s not unusual to find a horror game as frightening as a horror movie, and one key feature in them is the player-narrative interaction.



In the context of horror game design, it has been possible to identify three specific elements as Nielsen and Schønau-Fog (2013, ps.52-53) propose: 1) a deep narrative that allows the player to invest emotions into the character; 2) a deep sense of freedom to establish a connection and a deep grade of immersion on the player; 3) and – finally – the player should feel like a victim rather than a contender. Another point to highlight on horror games is the use of “illogical architecture to turn houses, gardens and streets into great mazes which would make no sense in the real world” (NIELSEN; SCHØNAU-FOG, 2013, p.45, 2013, p.45).

The love for this subject, the inspiration on the words of Nielsen and Schønau-Fog and many other authors led me to write a book about horror games. It’ll be launched in April and the title is “HORROR LUDENS: FEAR, ENTERTAINMENT AND CONSUMPTION IN VIDEOGAME NARRATIVES”. Check the book’s cover below with Marcelo Braga’s illustration.



The main idea of my new book is that fear is one of the most ancient feelings that surround the existence of man, and, historically, it was a fruitful base so that writers, filmmakers and many other narrators could grow inspiration for their pieces. And the game universe pertains this ground. In this book, we seek to discuss, through an empirical look, the horror games panorama in contemporary times, while promoting a reflection over the billionaire worldwide industry of games, the horror genre intake and its many mediatic ramifications.

The book is in Portuguese, but I intend to publish some parts in English here on the blog. Make sure to visit for more news. Go gamers!



Reference

NIELSEN, Danny Langhoff; SCHØNAU-FOG, Henrik. In the mood for horror: a game design approach on investigating absorbing player experiences in horror games. IN: HUBER, Simon; MITGUTSCH, Konstantin; ROSENSTINGL, Herbert; WAGNER, Michael G; WIMMER, Jeffrey (Eds.). Context Matters! Proceedings of the Vienna Games Conference 2013: Exploring and Reframing Games and Play in Context. New Academic Press: Viena, 2013.HH
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